My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Mega Minion Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Mega Minion Hog Rider Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Mega Minion Hog Rider Goblin Barrel Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Mega Minion Goblin Barrel Fireball Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A
Mega Minion
Fireball
Fireball
Hog Rider Mega Minion The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Goblin Barrel Electro Wizard
Goblin Barrel
Goblin Gang Hog Rider P.E.K.K.A
P.E.K.K.A
Electro Wizard Goblin Gang Goblin Barrel The Log
The Log
Hog Rider Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 8

Goblin Gang
P.E.K.K.A The Log Electro Wizard
Mega Minion
The Log Electro Wizard
Fireball
The Log Electro Wizard
Hog Rider
Goblin Barrel
P.E.K.K.A
The Log Goblin Gang Electro Wizard
The Log
Fireball P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Mega Minion The Log Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Goblin Gang Mega Minion Electro Wizard
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Goblin Gang Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Mega Minion Fireball The Log
Mega Minion Goblin Gang Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard
Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Goblin Gang Mega Minion The Log Electro Wizard
The Log Mega Minion Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Mega Minion The Log
Goblin Gang P.E.K.K.A The Log Electro Wizard
Goblin Gang P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Mega Minion Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Fireball The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Mega Minion Fireball P.E.K.K.A The Log
Mega Minion Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Goblin Gang Fireball
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Goblin Gang Mega Minion Electro Wizard
The Log Fireball
Fireball
Mega Minion P.E.K.K.A
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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