My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Mega Minion Baby Dragon
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elixir Golem Ice Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Elixir Golem Baby Dragon Ice Wizard
Fireball
Goblin Gang Mega Minion Elixir Golem Baby Dragon Ice Wizard
Poison
Goblin Gang Mega Minion Elixir Golem Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Mega Minion Elixir Golem Ice Wizard Fireball Baby Dragon Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Mega Minion Elixir Golem

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Baby Dragon
Mega Minion
Elixir Golem Fireball Baby Dragon
Elixir Golem
Goblin Gang Mega Minion Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball
Mega Minion Elixir Golem Baby Dragon Freeze
Barbarian Barrel
Elixir Golem Baby Dragon Ice Wizard
Baby Dragon
Goblin Gang Mega Minion Elixir Golem Fireball Barbarian Barrel Ice Wizard
Freeze
Fireball
Ice Wizard
Elixir Golem Barbarian Barrel Baby Dragon

Defense Synergies 2 10

Goblin Gang
Barbarian Barrel Ice Wizard
Mega Minion
Barbarian Barrel Baby Dragon Freeze Ice Wizard
Elixir Golem
Fireball
Barbarian Barrel Freeze Ice Wizard
Barbarian Barrel
Fireball Goblin Gang Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Mega Minion Barbarian Barrel
Freeze
Mega Minion Fireball
Ice Wizard
Baby Dragon Goblin Gang Mega Minion Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Barbarian Barrel Baby Dragon
Goblin Gang Mega Minion Ice Wizard
Goblin Gang Mega Minion Freeze Ice Wizard
Goblin Gang Mega Minion Ice Wizard
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Freeze Mega Minion Baby Dragon Ice Wizard
Mega Minion Goblin Gang Fireball Baby Dragon Freeze Ice Wizard
Fireball Barbarian Barrel Baby Dragon
Goblin Gang Ice Wizard
Goblin Gang Barbarian Barrel Ice Wizard
Goblin Gang Ice Wizard Mega Minion Fireball Barbarian Barrel Baby Dragon Freeze
Mega Minion Goblin Gang Fireball Baby Dragon Ice Wizard
Goblin Gang Fireball Freeze Ice Wizard
Fireball Goblin Gang Mega Minion Barbarian Barrel Baby Dragon Freeze
Goblin Gang
Goblin Gang Fireball Freeze
Goblin Gang Fireball
Fireball Goblin Gang Mega Minion Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon Freeze Mega Minion Fireball Ice Wizard
Goblin Gang Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel
Fireball Goblin Gang Mega Minion Barbarian Barrel Baby Dragon
Goblin Gang
Goblin Gang Fireball Barbarian Barrel
Goblin Gang
Fireball Goblin Gang Baby Dragon Freeze Ice Wizard
Goblin Gang Mega Minion Fireball Ice Wizard
Freeze Mega Minion Fireball Barbarian Barrel Baby Dragon
Goblin Gang Mega Minion
Mega Minion
Fireball
Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Mega Minion Fireball Barbarian Barrel Baby Dragon Freeze
Mega Minion Fireball Barbarian Barrel Baby Dragon Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Freeze
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Freeze
Fireball Barbarian Barrel Baby Dragon
Fireball Mega Minion Baby Dragon Freeze Ice Wizard
Baby Dragon
Fireball Barbarian Barrel Baby Dragon Freeze Ice Wizard
Fireball
Goblin Gang Fireball
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Freeze
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Freeze
Mega Minion Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon
Freeze Fireball Barbarian Barrel Baby Dragon Ice Wizard
Mega Minion
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Ice Wizard
Mega Minion Fireball Freeze
Mega Minion Fireball
Fireball
Fireball Freeze
Fireball
Goblin Gang Fireball Barbarian Barrel Freeze
Fireball Mega Minion Baby Dragon Ice Wizard
Freeze
Fireball Barbarian Barrel
Fireball Goblin Gang Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Goblin Gang Fireball Baby Dragon Freeze
Fireball
Fireball Barbarian Barrel Baby Dragon Freeze

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