My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Lumberjack
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Goblin Gang Elite Barbarians Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Fireball
Minions Goblin Gang Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Fireball Hog Rider Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Minions Lumberjack
Minions
Hog Rider Zap Elite Barbarians Lumberjack
Goblin Gang
Hog Rider
Elite Barbarians
Zap Minions Fireball Hog Rider Wizard Lumberjack
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Minions Goblin Gang Fireball Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider Lumberjack
Lumberjack
Zap Minions Elite Barbarians Hog Rider Wizard

Defense Synergies 1 9

Zap
Fireball Minions Goblin Gang Elite Barbarians Lumberjack
Minions
Zap Lumberjack
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap Wizard
Fireball
Zap Lumberjack
Hog Rider
Wizard
Elite Barbarians Lumberjack
Lumberjack
Zap Minions Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Elite Barbarians Lumberjack Zap Minions Goblin Gang
Goblin Gang Lumberjack Minions Elite Barbarians
Elite Barbarians Lumberjack Minions Goblin Gang
Elite Barbarians Fireball Lumberjack
Goblin Gang Fireball Zap Minions Lumberjack
Minions Zap Goblin Gang Fireball Wizard
Zap Fireball
Minions Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Minions Goblin Gang Zap Fireball Wizard Lumberjack
Minions Zap Goblin Gang Fireball Wizard
Lumberjack Zap Minions Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack
Zap Goblin Gang Elite Barbarians Fireball Lumberjack
Wizard Minions Goblin Gang Elite Barbarians Fireball Lumberjack
Fireball Zap Minions Goblin Gang Elite Barbarians Wizard Lumberjack
Zap Wizard Minions Fireball Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Wizard Minions Elite Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Elite Barbarians Wizard Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians
Goblin Gang Lumberjack Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Lumberjack
Fireball Wizard Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Zap Minions Elite Barbarians Fireball
Goblin Gang
Minions Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Elite Barbarians Zap Minions Fireball Lumberjack
Minions Zap Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minions Goblin Gang Elite Barbarians Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions
Zap Fireball Wizard
Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Fireball Wizard
Zap Minions Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Minions Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: