My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Balloon Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Musketeer Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Musketeer Royal Ghost Lumberjack
The Log
Goblin Gang Musketeer Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Balloon Royal Ghost Lumberjack
Fireball
Goblin Gang Musketeer Balloon Lumberjack
Poison
Goblin Gang Musketeer Balloon
Lightning
Ice Golem Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Royal Ghost Musketeer Lumberjack Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Royal Ghost

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Balloon Royal Ghost
Ice Golem
Goblin Gang Musketeer Balloon Lumberjack
Musketeer
Ice Golem Balloon The Log Royal Ghost Lumberjack
Rocket
Balloon
Ice Golem Lumberjack Goblin Gang Musketeer The Log Royal Ghost
The Log
Musketeer Balloon Lumberjack
Royal Ghost
Goblin Gang Musketeer Balloon Lumberjack
Lumberjack
Ice Golem Balloon Musketeer The Log Royal Ghost

Defense Synergies 4 10

Goblin Gang
Musketeer Ice Golem The Log Lumberjack
Ice Golem
Musketeer Goblin Gang The Log Royal Ghost Lumberjack
Musketeer
Goblin Gang Ice Golem The Log Lumberjack Royal Ghost
Rocket
The Log
Balloon
The Log
Musketeer Goblin Gang Ice Golem Rocket Royal Ghost Lumberjack
Royal Ghost
Ice Golem Musketeer The Log
Lumberjack
Musketeer Goblin Gang Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Musketeer The Log
Lumberjack Goblin Gang Musketeer The Log
Goblin Gang Rocket Lumberjack Musketeer
Lumberjack Goblin Gang Musketeer
Rocket The Log Lumberjack
Goblin Gang The Log Musketeer Royal Ghost Lumberjack
Musketeer Rocket Goblin Gang
Rocket Ice Golem Musketeer The Log
Goblin Gang Musketeer Lumberjack
Goblin Gang Ice Golem Musketeer Royal Ghost Lumberjack
Goblin Gang Ice Golem Musketeer The Log Royal Ghost Lumberjack
Musketeer Goblin Gang
Lumberjack Goblin Gang Musketeer Rocket The Log
Rocket Goblin Gang The Log Royal Ghost Lumberjack
Goblin Gang Lumberjack
Rocket Goblin Gang The Log Lumberjack
Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer The Log Royal Ghost Lumberjack
The Log Ice Golem Musketeer Royal Ghost Lumberjack
Musketeer Lumberjack
Goblin Gang Royal Ghost Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Ice Golem Royal Ghost
Goblin Gang Ice Golem Musketeer Rocket The Log Royal Ghost Lumberjack
Goblin Gang Lumberjack Ice Golem Musketeer Rocket The Log
Goblin Gang Rocket Lumberjack Ice Golem Musketeer The Log
Goblin Gang Musketeer Lumberjack
Rocket Goblin Gang Ice Golem Musketeer
Goblin Gang Rocket Ice Golem Musketeer Lumberjack
Lumberjack
Rocket Ice Golem The Log
Goblin Gang Musketeer
Musketeer Lumberjack
Rocket The Log
Rocket Goblin Gang Ice Golem Lumberjack
Musketeer
Goblin Gang Ice Golem Musketeer Rocket The Log Lumberjack
Ice Golem Musketeer The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket The Log Royal Ghost
Musketeer The Log Royal Ghost
Rocket The Log
Ice Golem Musketeer Rocket The Log
Rocket The Log
Ice Golem Musketeer Rocket
Musketeer The Log
The Log Ice Golem
The Log
Rocket Goblin Gang Musketeer Lumberjack
Rocket Musketeer The Log
Musketeer Rocket
Rocket Ice Golem Musketeer The Log
Musketeer Rocket
Ice Golem Musketeer The Log
Rocket Musketeer The Log
Musketeer Rocket The Log
Rocket
Rocket
Rocket Musketeer The Log
Rocket The Log
Rocket Musketeer The Log
Rocket
Rocket Musketeer The Log
Rocket Musketeer The Log
Ice Golem The Log
The Log Musketeer Royal Ghost
Musketeer The Log
Rocket Musketeer The Log
Ice Golem Musketeer
Rocket Musketeer
Musketeer Rocket The Log
Rocket
Rocket The Log
Goblin Gang Musketeer Rocket
Rocket Musketeer
The Log
Goblin Gang Musketeer Rocket Lumberjack
The Log Ice Golem Musketeer
Rocket
Musketeer
Goblin Gang Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log Royal Ghost

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