My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Giant Snowball
Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Zap
Goblin Gang Minion Horde Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Battle Ram Three Musketeers
The Log
Goblin Gang Battle Ram Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Battle Ram Three Musketeers Miner
Fireball
Goblin Gang Minion Horde Battle Ram Elixir Collector Three Musketeers
Poison
Goblin Gang Minion Horde Elixir Collector Three Musketeers
Lightning
Ice Golem Battle Ram Elixir Collector Three Musketeers
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Elixir Collector Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Goblin Gang Miner Battle Ram Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Goblin Gang Miner

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Miner Battle Ram Three Musketeers
Minion Horde
Miner Ice Golem Battle Ram
Ice Golem
Goblin Gang Battle Ram Three Musketeers Minion Horde Miner
Battle Ram
Ice Golem The Log Goblin Gang Minion Horde Three Musketeers
Elixir Collector
Three Musketeers
Ice Golem Goblin Gang Battle Ram The Log Miner
The Log
Battle Ram Three Musketeers Miner
Miner
Goblin Gang Minion Horde Ice Golem Three Musketeers The Log

Defense Synergies 0 9

Goblin Gang
Ice Golem The Log Miner
Minion Horde
Ice Golem The Log
Ice Golem
Goblin Gang Minion Horde Three Musketeers The Log
Battle Ram
Elixir Collector
Three Musketeers
Ice Golem The Log
The Log
Goblin Gang Minion Horde Ice Golem Three Musketeers Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde Goblin Gang Three Musketeers The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers Goblin Gang
The Log
Goblin Gang The Log
Minion Horde Three Musketeers Goblin Gang
Ice Golem The Log
Minion Horde Three Musketeers Goblin Gang
Goblin Gang Minion Horde Ice Golem Miner
Goblin Gang Minion Horde Ice Golem The Log
Minion Horde Three Musketeers Goblin Gang
Minion Horde Goblin Gang Three Musketeers The Log
Three Musketeers Goblin Gang Minion Horde The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde Goblin Gang Three Musketeers The Log
Minion Horde Three Musketeers Goblin Gang
Goblin Gang Minion Horde Three Musketeers The Log
The Log Ice Golem
Three Musketeers
Goblin Gang Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem
Goblin Gang Ice Golem The Log Miner
Goblin Gang Minion Horde Ice Golem The Log
Goblin Gang Minion Horde Ice Golem The Log
Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Ice Golem Three Musketeers
Goblin Gang Minion Horde Ice Golem
Minion Horde
Minion Horde Ice Golem The Log
Goblin Gang Minion Horde Three Musketeers
Minion Horde
The Log
Goblin Gang Minion Horde Ice Golem Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Minion Horde Ice Golem Three Musketeers The Log
Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem The Log
The Log Miner
Minion Horde The Log Miner
Ice Golem The Log
Minion Horde The Log
Minion Horde Ice Golem
Minion Horde The Log
The Log Ice Golem
The Log Miner
Goblin Gang Minion Horde Three Musketeers
Miner Minion Horde The Log
Ice Golem Three Musketeers The Log Miner
Minion Horde
Ice Golem The Log
Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde
Three Musketeers The Log
The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
Ice Golem The Log
Minion Horde
The Log Miner
The Log Miner
Miner The Log
Minion Horde Ice Golem
Minion Horde
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Goblin Gang
Three Musketeers
The Log
Miner Goblin Gang Minion Horde Three Musketeers
The Log Ice Golem
Minion Horde Three Musketeers
Goblin Gang Minion Horde The Log
The Log Miner

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