My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Hog Rider
Giant Snowball
Minions Goblin Gang Minion Horde Hog Rider
Zap
Minions Goblin Gang Mortar Minion Horde
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Hog Rider
Fireball
Minions Goblin Gang Mortar Minion Horde Hog Rider
Poison
Minions Goblin Gang Mortar Minion Horde
Lightning
Mortar Ice Golem
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Minions Goblin Gang Mortar Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mortar Minion Horde Ice Golem The Log
Minions
Hog Rider Zap Mortar Ice Golem
Goblin Gang
Ice Golem Hog Rider Mortar
Mortar
Zap Minions Goblin Gang Ice Golem Hog Rider The Log
Minion Horde
Zap Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Zap Minions Mortar Minion Horde
Hog Rider
Zap Minions Goblin Gang Ice Golem The Log Mortar Minion Horde
The Log
Hog Rider Zap Mortar

Defense Synergies 1 16

Zap
Minions Goblin Gang Mortar Minion Horde Ice Golem The Log
Minions
Ice Golem Zap Mortar The Log
Goblin Gang
Zap Mortar Ice Golem The Log
Mortar
Zap Minions Goblin Gang Ice Golem The Log
Minion Horde
Zap Ice Golem The Log
Ice Golem
Minions Zap Goblin Gang Mortar Minion Horde The Log
Hog Rider
The Log
Zap Minions Goblin Gang Mortar Minion Horde Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Minion Horde Ice Golem The Log
Minion Horde Zap Minions Goblin Gang Mortar The Log
Goblin Gang Mortar Minion Horde Minions
Minion Horde Minions Goblin Gang Mortar
The Log
Goblin Gang The Log Zap Minions
Minions Minion Horde Zap Goblin Gang Mortar
Zap Ice Golem The Log
Minion Horde Minions Goblin Gang Mortar
Goblin Gang Minion Horde Ice Golem
Minions Goblin Gang Minion Horde Zap Ice Golem The Log
Minions Minion Horde Zap Goblin Gang
Mortar Minion Horde Zap Minions Goblin Gang The Log
Zap Minions Goblin Gang Mortar Minion Horde The Log
Goblin Gang Mortar Minion Horde
Minion Horde Zap Goblin Gang Mortar The Log
Minion Horde Minions Goblin Gang Mortar
Mortar Zap Minions Goblin Gang Minion Horde The Log
Zap Mortar The Log Minions Ice Golem
Mortar
Goblin Gang Minions Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem
Zap Goblin Gang Mortar Ice Golem The Log
Goblin Gang Zap Minions Minion Horde Ice Golem The Log
Goblin Gang Zap Minion Horde Ice Golem The Log
Goblin Gang Minion Horde
Zap Minions Goblin Gang Minion Horde Ice Golem
Goblin Gang Minions Minion Horde Ice Golem
Minion Horde
Zap Minion Horde Minions Mortar Ice Golem The Log
Goblin Gang Minion Horde
Minions Minion Horde
Zap The Log
Goblin Gang Minion Horde Ice Golem
Minion Horde
Goblin Gang Zap Minions Mortar Minion Horde Ice Golem The Log
Minions Zap Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Ice Golem The Log
Mortar Zap The Log
Minion Horde The Log
Ice Golem The Log
Zap Mortar Minion Horde The Log
Zap Minions Minion Horde Ice Golem
Mortar Minion Horde The Log
The Log Zap Ice Golem
The Log Zap Mortar
Minions Goblin Gang Minion Horde
Zap Mortar Minion Horde The Log
Zap
Mortar Ice Golem The Log
Minions Mortar Minion Horde
Zap Mortar Ice Golem The Log
Zap Mortar Minion Horde The Log
Mortar Minion Horde The Log
Mortar
Minions Minion Horde
Zap Mortar The Log
Zap Mortar The Log
Minions Minion Horde The Log
The Log
Zap Mortar Minion Horde The Log
Zap Ice Golem The Log Mortar
Minion Horde
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Zap Minion Horde Ice Golem
Zap Minions Minion Horde
Minion Horde
Zap Mortar Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Minions Goblin Gang
Zap
The Log
Goblin Gang Minion Horde
The Log Zap Mortar Ice Golem
Zap
Minion Horde
Zap Minions Goblin Gang Minion Horde The Log
Zap
Zap Mortar The Log

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