My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Miner
Giant Snowball
Goblin Gang Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Miner
Fireball
Goblin Gang Wizard
Poison
Goblin Gang Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Fireball Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Mini P.E.K.K.A Giant
Fireball
Tornado Giant The Log Miner
Mini P.E.K.K.A
Giant Goblin Gang Wizard Tornado The Log
Giant
Mini P.E.K.K.A Miner Goblin Gang Fireball Wizard Tornado The Log
Wizard
Tornado Mini P.E.K.K.A Giant Miner
Tornado
Fireball Wizard Mini P.E.K.K.A Giant The Log
The Log
Fireball Mini P.E.K.K.A Giant Tornado Miner
Miner
Goblin Gang Giant Fireball Wizard The Log

Defense Synergies 4 10

Goblin Gang
Mini P.E.K.K.A The Log Miner
Fireball
Tornado The Log Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Goblin Gang Fireball Wizard Tornado
Giant
Wizard
Tornado Mini P.E.K.K.A The Log
Tornado
Fireball Wizard Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Goblin Gang Wizard Tornado Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Goblin Gang The Log
Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang
Fireball Mini P.E.K.K.A Tornado The Log
Goblin Gang Fireball Tornado The Log
Tornado Goblin Gang Fireball Wizard
Fireball The Log
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Mini P.E.K.K.A Miner
Goblin Gang Fireball Wizard Tornado The Log
Goblin Gang Fireball Wizard Tornado
Mini P.E.K.K.A Goblin Gang Fireball Wizard The Log
Fireball Wizard Goblin Gang Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Goblin Gang
Tornado Goblin Gang Fireball Mini P.E.K.K.A The Log
Wizard Goblin Gang Fireball Mini P.E.K.K.A Tornado
Fireball Goblin Gang Wizard Tornado The Log
Wizard Tornado The Log Fireball
Mini P.E.K.K.A Tornado
Goblin Gang Wizard Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard The Log Miner
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Fireball Tornado The Log
Goblin Gang Mini P.E.K.K.A
Fireball Wizard Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado The Log
Goblin Gang
Mini P.E.K.K.A
Fireball Tornado The Log
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Fireball Mini P.E.K.K.A Tornado The Log
Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Miner Wizard Tornado
Goblin Gang Fireball Mini P.E.K.K.A Tornado
Miner Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log Miner
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Tornado The Log Miner
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Miner Wizard Tornado
Fireball Wizard Tornado The Log Miner
Fireball Miner Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log Miner
Fireball
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log Miner

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