My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Giant Skeleton Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Inferno Dragon
Zap
Goblin Gang Battle Ram Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Wizard Giant Skeleton Magic Archer
The Log
Goblin Gang Battle Ram Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Battle Ram Wizard Giant Skeleton Inferno Dragon Magic Archer
Fireball
Goblin Gang Battle Ram Wizard Inferno Dragon Magic Archer
Poison
Goblin Gang Wizard Magic Archer
Lightning
Battle Ram Wizard Inferno Dragon Magic Archer
Rocket
Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Battle Ram Inferno Dragon Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Giant Skeleton
Battle Ram
The Log Magic Archer Goblin Gang Tornado
Wizard
Tornado Giant Skeleton
Tornado
Wizard Magic Archer Battle Ram Giant Skeleton The Log
Giant Skeleton
Goblin Gang Wizard Tornado The Log Magic Archer
The Log
Battle Ram Tornado Giant Skeleton Magic Archer
Inferno Dragon
Magic Archer
Battle Ram Tornado Giant Skeleton The Log

Defense Synergies 2 13

Goblin Gang
Giant Skeleton The Log Inferno Dragon Magic Archer
Battle Ram
Wizard
Tornado Giant Skeleton The Log
Tornado
Wizard Magic Archer Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Goblin Gang Wizard Tornado The Log Magic Archer
The Log
Goblin Gang Wizard Tornado Giant Skeleton Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Tornado The Log
Magic Archer
Tornado Goblin Gang Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Inferno Dragon Goblin Gang The Log
Goblin Gang Tornado Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang
Tornado Giant Skeleton The Log
Goblin Gang Tornado The Log Magic Archer
Tornado Inferno Dragon Goblin Gang Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Giant Skeleton
Goblin Gang Wizard Tornado Giant Skeleton The Log Magic Archer
Inferno Dragon Goblin Gang Wizard Tornado Magic Archer
Goblin Gang Wizard Giant Skeleton The Log
Wizard Goblin Gang Tornado The Log Magic Archer
Inferno Dragon Goblin Gang
Tornado Goblin Gang The Log Inferno Dragon
Wizard Goblin Gang Tornado
Goblin Gang Wizard Tornado The Log Magic Archer
Wizard Tornado The Log Giant Skeleton Inferno Dragon Magic Archer
Tornado Inferno Dragon
Goblin Gang Wizard Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Wizard The Log Inferno Dragon Magic Archer
Goblin Gang Giant Skeleton The Log
Goblin Gang Giant Skeleton Tornado The Log
Giant Skeleton Goblin Gang Inferno Dragon
Wizard Goblin Gang Tornado Magic Archer
Goblin Gang Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Tornado The Log Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Tornado Giant Skeleton The Log Inferno Dragon Magic Archer
Wizard Giant Skeleton The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
Wizard The Log Magic Archer
Wizard Tornado Magic Archer
Wizard Tornado The Log Magic Archer
The Log Wizard Tornado Magic Archer
The Log Wizard Tornado
Goblin Gang Tornado
Wizard Tornado The Log Magic Archer
Wizard Tornado Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Tornado
Wizard The Log Magic Archer
Wizard Tornado The Log Magic Archer
Giant Skeleton The Log Magic Archer
Wizard Tornado
Tornado The Log
The Log
Tornado The Log Wizard Magic Archer
Inferno Dragon
The Log Wizard Tornado Magic Archer
Wizard Tornado The Log Magic Archer
Tornado The Log Magic Archer
Wizard Tornado Magic Archer
Wizard
Wizard The Log Magic Archer
Magic Archer
Giant Skeleton
Wizard The Log Magic Archer
Goblin Gang Magic Archer
Wizard Tornado Magic Archer
The Log
Goblin Gang Wizard Magic Archer
The Log Wizard Magic Archer
Tornado Giant Skeleton
Goblin Gang Tornado Giant Skeleton The Log Magic Archer
Tornado Magic Archer
Tornado Giant Skeleton The Log Magic Archer

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