My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Three Musketeers Miner
Giant Snowball
Spear Goblins Goblin Gang Three Musketeers Miner
Zap
Spear Goblins Goblin Gang Royal Giant Three Musketeers
Barbarian Barrel
Spear Goblins Goblin Gang Heal Spirit Three Musketeers
The Log
Spear Goblins Goblin Gang Royal Giant Heal Spirit Three Musketeers
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang Heal Spirit
Royal Delivery
Spear Goblins Goblin Gang Heal Spirit Three Musketeers Miner
Fireball
Goblin Gang Three Musketeers
Poison
Spear Goblins Goblin Gang Three Musketeers
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Giant Snowball Goblin Gang Miner Royal Giant Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Giant Snowball Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Giant Snowball Goblin Gang Royal Giant Heal Spirit
Giant Snowball
Spear Goblins Royal Giant Three Musketeers Miner
Goblin Gang
Miner Spear Goblins Royal Giant Three Musketeers
Royal Giant
Heal Spirit Lightning Miner Spear Goblins Giant Snowball Goblin Gang
Heal Spirit
Royal Giant Spear Goblins Three Musketeers
Three Musketeers
Giant Snowball Goblin Gang Heal Spirit Miner
Lightning
Royal Giant
Miner
Spear Goblins Goblin Gang Royal Giant Giant Snowball Three Musketeers

Defense Synergies 1 5

Spear Goblins
Giant Snowball Goblin Gang
Giant Snowball
Goblin Gang Spear Goblins Three Musketeers Miner
Goblin Gang
Giant Snowball Spear Goblins Miner
Royal Giant
Heal Spirit
Three Musketeers
Giant Snowball
Lightning
Miner
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Giant Snowball Lightning
Three Musketeers Goblin Gang
Lightning
Goblin Gang Spear Goblins Giant Snowball
Giant Snowball Three Musketeers Lightning Spear Goblins Goblin Gang
Lightning
Three Musketeers Goblin Gang
Goblin Gang Spear Goblins Giant Snowball Miner
Goblin Gang Spear Goblins Giant Snowball
Three Musketeers Spear Goblins Giant Snowball Goblin Gang
Giant Snowball Goblin Gang Three Musketeers Lightning
Three Musketeers Giant Snowball Goblin Gang
Goblin Gang Three Musketeers
Giant Snowball Goblin Gang Three Musketeers Lightning
Three Musketeers Goblin Gang
Spear Goblins Giant Snowball Goblin Gang Three Musketeers
Giant Snowball Spear Goblins
Three Musketeers
Goblin Gang Spear Goblins Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Giant Snowball
Giant Snowball Goblin Gang Lightning Miner
Goblin Gang Spear Goblins Lightning
Goblin Gang Lightning
Goblin Gang Three Musketeers
Giant Snowball Goblin Gang Three Musketeers
Goblin Gang Spear Goblins Lightning
Lightning Spear Goblins Giant Snowball
Goblin Gang Three Musketeers
Lightning Giant Snowball
Lightning Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Spear Goblins Three Musketeers Lightning
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Giant Snowball Miner
Lightning Miner
Lightning
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball Lightning
Miner Giant Snowball Lightning
Lightning Giant Snowball Goblin Gang Three Musketeers
Lightning Miner
Lightning Giant Snowball
Lightning Giant Snowball Three Musketeers Miner
Lightning
Lightning Giant Snowball
Lightning Spear Goblins Giant Snowball Three Musketeers
Lightning Three Musketeers
Lightning Giant Snowball Three Musketeers
Lightning
Lightning Giant Snowball Three Musketeers
Lightning Giant Snowball Miner
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball
Miner Giant Snowball Lightning
Lightning Giant Snowball Miner
Lightning Miner
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Giant Snowball Miner
Lightning Giant Snowball
Giant Snowball Lightning
Lightning Spear Goblins Goblin Gang
Lightning Giant Snowball Three Musketeers
Lightning Miner Goblin Gang Three Musketeers
Giant Snowball Lightning
Lightning Giant Snowball
Three Musketeers
Giant Snowball Goblin Gang Lightning
Giant Snowball Lightning
Lightning Giant Snowball Miner

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