My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Hut Goblin Barrel Baby Dragon
Zap
Goblin Gang Goblin Hut Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Goblin Hut Barbarian Hut Goblin Barrel
The Log
Goblin Gang Musketeer Goblin Hut Barbarian Hut Goblin Barrel
Earthquake
Goblin Gang Goblin Hut Barbarian Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Valkyrie Goblin Hut Goblin Barrel Baby Dragon
Fireball
Goblin Gang Musketeer Goblin Hut Barbarian Hut Goblin Barrel Baby Dragon
Poison
Goblin Gang Musketeer Goblin Hut Barbarian Hut
Lightning
Knight Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Rocket
Musketeer Valkyrie Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Musketeer Valkyrie Baby Dragon Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Goblin Barrel Musketeer

Attack Synergies 8 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Baby Dragon Goblin Hut Barbarian Hut
Goblin Gang
Knight Goblin Barrel Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Musketeer
Knight Valkyrie Barbarian Hut Goblin Hut Baby Dragon
Valkyrie
Musketeer Goblin Barrel Goblin Gang Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Musketeer Valkyrie Barbarian Hut Goblin Barrel Baby Dragon
Barbarian Hut
Musketeer Knight Goblin Gang Valkyrie Goblin Hut Goblin Barrel Baby Dragon
Goblin Barrel
Knight Goblin Gang Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Knight Goblin Gang Musketeer Valkyrie Goblin Hut Barbarian Hut Goblin Barrel

Defense Synergies 4 14

Knight
Goblin Gang Musketeer Goblin Hut Barbarian Hut Baby Dragon
Goblin Gang
Knight Musketeer Valkyrie Goblin Hut Barbarian Hut
Musketeer
Knight Goblin Gang Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Valkyrie
Musketeer Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Musketeer Valkyrie Barbarian Hut Baby Dragon
Barbarian Hut
Knight Goblin Gang Musketeer Goblin Hut Baby Dragon
Goblin Barrel
Baby Dragon
Knight Musketeer Valkyrie Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Musketeer Valkyrie Goblin Hut Baby Dragon
Barbarian Hut Knight Goblin Gang Musketeer Valkyrie Goblin Hut
Goblin Gang Goblin Hut Barbarian Hut Knight Musketeer Valkyrie
Goblin Hut Barbarian Hut Knight Goblin Gang Musketeer Valkyrie
Valkyrie
Goblin Gang Musketeer Valkyrie Baby Dragon
Musketeer Goblin Gang Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Musketeer Valkyrie Baby Dragon
Barbarian Hut Goblin Gang Musketeer Goblin Hut
Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Knight Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Gang Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Knight Goblin Gang Musketeer Valkyrie
Valkyrie Barbarian Hut Goblin Gang Goblin Hut Baby Dragon
Barbarian Hut Knight Goblin Gang Goblin Hut
Barbarian Hut Goblin Gang Goblin Hut
Barbarian Hut Knight Goblin Gang Musketeer Valkyrie Goblin Hut
Knight Goblin Gang Musketeer Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Valkyrie Baby Dragon Knight Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Goblin Gang Valkyrie Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Barbarian Hut Goblin Hut
Knight Goblin Gang Musketeer Valkyrie Baby Dragon
Goblin Gang Knight Musketeer Valkyrie Goblin Hut Barbarian Hut
Goblin Gang Valkyrie Knight Musketeer Barbarian Hut
Barbarian Hut Knight Goblin Gang Musketeer Valkyrie Goblin Hut
Goblin Gang Musketeer Goblin Hut Baby Dragon
Goblin Gang Knight Musketeer Valkyrie Goblin Hut Barbarian Hut
Knight Valkyrie Barbarian Hut
Knight Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Goblin Gang Musketeer Goblin Hut Barbarian Hut
Knight Musketeer Valkyrie Goblin Hut
Valkyrie
Knight Goblin Gang Valkyrie Barbarian Hut
Musketeer Valkyrie Barbarian Hut Baby Dragon
Goblin Gang Goblin Hut Knight Musketeer Valkyrie Barbarian Hut Baby Dragon
Valkyrie Musketeer Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Knight Musketeer Valkyrie Barbarian Hut
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Barbarian Hut Baby Dragon
Goblin Gang Musketeer
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Goblin Hut Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Barbarian Hut Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut
Musketeer
Goblin Gang Musketeer Goblin Hut Barbarian Hut
Musketeer Baby Dragon
Knight Goblin Gang Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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