My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider Furnace
Zap
Goblin Gang Flying Machine Furnace Inferno Tower
Barbarian Barrel
Knight Goblin Gang Furnace Inferno Tower
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace Inferno Tower
Arrows
Goblin Gang Flying Machine Furnace
Royal Delivery
Knight Goblin Gang Flying Machine Hog Rider
Fireball
Goblin Gang Flying Machine Hog Rider Furnace Inferno Tower
Poison
Goblin Gang Flying Machine Furnace Inferno Tower
Lightning
Knight Furnace Inferno Tower
Rocket
Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Flying Machine Hog Rider Furnace Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Knight Flying Machine Furnace
Knight
Goblin Gang Hog Rider Zap Fireball Flying Machine Furnace
Goblin Gang
Knight Hog Rider
Fireball
Zap Hog Rider Knight
Flying Machine
Zap Knight Hog Rider Furnace
Hog Rider
Zap Knight Goblin Gang Fireball Flying Machine Furnace
Furnace
Zap Knight Flying Machine Hog Rider
Inferno Tower

Defense Synergies 4 13

Zap
Fireball Knight Goblin Gang Flying Machine Furnace Inferno Tower
Knight
Goblin Gang Inferno Tower Zap Fireball Flying Machine Furnace
Goblin Gang
Knight Inferno Tower Zap Flying Machine Furnace
Fireball
Zap Knight Inferno Tower
Flying Machine
Zap Knight Goblin Gang Furnace Inferno Tower
Hog Rider
Furnace
Zap Knight Goblin Gang Flying Machine
Inferno Tower
Knight Goblin Gang Zap Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Flying Machine Inferno Tower
Inferno Tower Zap Knight Goblin Gang Flying Machine Furnace
Goblin Gang Furnace Inferno Tower Knight
Inferno Tower Knight Goblin Gang Furnace
Fireball
Goblin Gang Fireball Zap Flying Machine Furnace
Furnace Inferno Tower Zap Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine Inferno Tower
Inferno Tower Goblin Gang Furnace
Knight Goblin Gang Inferno Tower
Goblin Gang Zap Knight Fireball Flying Machine Furnace
Inferno Tower Zap Goblin Gang Fireball Flying Machine Furnace
Furnace Inferno Tower Zap Knight Goblin Gang Fireball Flying Machine
Fireball Zap Goblin Gang Furnace
Inferno Tower Knight Goblin Gang Furnace
Inferno Tower Zap Goblin Gang Fireball Furnace
Knight Goblin Gang Fireball Furnace Inferno Tower
Fireball Zap Knight Goblin Gang Flying Machine Furnace
Zap Furnace Knight Fireball Flying Machine
Inferno Tower
Goblin Gang Knight Fireball Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Furnace Inferno Tower
Fireball Zap Knight Goblin Gang Flying Machine
Goblin Gang Zap Knight Furnace Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Furnace Zap Goblin Gang Flying Machine
Goblin Gang Knight Fireball Flying Machine Furnace Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Flying Machine Inferno Tower
Inferno Tower Goblin Gang
Knight Flying Machine Inferno Tower
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower
Fireball Flying Machine Furnace
Goblin Gang Inferno Tower Zap Knight Fireball Flying Machine Furnace
Zap Fireball Flying Machine Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Knight Fireball Flying Machine
Fireball Zap Furnace
Fireball Zap Flying Machine Furnace
Flying Machine Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Goblin Gang Fireball
Zap Knight Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Knight Fireball
Fireball Flying Machine
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine Furnace
Fireball Flying Machine Furnace
Fireball
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Knight Goblin Gang Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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