My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Musketeer Magic Archer
The Log
Archers Goblin Gang Musketeer Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Musketeer Hog Rider Magic Archer
Fireball
Archers Goblin Gang Musketeer Hog Rider Magic Archer
Poison
Archers Goblin Gang Musketeer Magic Archer
Lightning
Knight Musketeer Magic Archer
Rocket
Musketeer Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Musketeer Hog Rider Poison Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Goblin Gang Musketeer Hog Rider Poison The Log Magic Archer
Goblin Gang
Knight Hog Rider
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Goblin Gang Musketeer The Log Archers Poison Magic Archer
Poison
Knight Hog Rider The Log
The Log
Hog Rider Knight Musketeer Poison Magic Archer
Magic Archer
Knight Hog Rider The Log

Defense Synergies 6 8

Archers
Knight Goblin Gang The Log
Knight
Archers Goblin Gang Musketeer Magic Archer Poison The Log
Goblin Gang
Knight Musketeer Archers The Log Magic Archer
Musketeer
Knight Goblin Gang The Log
Hog Rider
Poison
Knight The Log
The Log
Musketeer Archers Knight Goblin Gang Poison Magic Archer
Magic Archer
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Magic Archer
Knight Goblin Gang Musketeer The Log
Goblin Gang Archers Knight Musketeer
Knight Goblin Gang Musketeer
Poison The Log
Goblin Gang The Log Archers Musketeer Magic Archer
Musketeer Archers Goblin Gang Poison Magic Archer
Musketeer Poison The Log Magic Archer
Goblin Gang Musketeer
Knight Goblin Gang Archers Musketeer
Archers Goblin Gang Poison Knight Musketeer The Log Magic Archer
Musketeer Archers Goblin Gang Poison Magic Archer
Knight Goblin Gang Musketeer The Log
Goblin Gang Poison The Log Magic Archer
Knight Goblin Gang
Goblin Gang The Log
Knight Goblin Gang Musketeer Poison
Archers Knight Goblin Gang Musketeer The Log Magic Archer
Poison The Log Archers Knight Musketeer Magic Archer
Musketeer
Goblin Gang Archers Knight Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Poison Archers Knight Goblin Gang Musketeer The Log Magic Archer
Goblin Gang Knight Musketeer The Log
Goblin Gang Knight Musketeer The Log
Knight Goblin Gang Musketeer
Poison Archers Goblin Gang Musketeer Magic Archer
Goblin Gang Archers Knight Musketeer
Knight
Knight Poison The Log Magic Archer
Goblin Gang Musketeer
Knight Musketeer
Poison The Log
Knight Goblin Gang
Archers Musketeer Magic Archer
Goblin Gang Archers Knight Musketeer Poison The Log Magic Archer
Poison Archers Musketeer The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Musketeer The Log
Poison Musketeer The Log Magic Archer
Poison The Log Magic Archer
Knight Musketeer Poison The Log
Poison The Log Magic Archer
Poison Musketeer Magic Archer
Archers Musketeer Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log
Goblin Gang Musketeer Poison
Poison Knight Musketeer The Log Magic Archer
Poison Archers Musketeer Magic Archer
Poison Knight Musketeer The Log Magic Archer
Musketeer Poison Magic Archer
Musketeer Poison The Log Magic Archer
Musketeer Poison The Log Magic Archer
Magic Archer Musketeer Poison The Log
Poison
Archers Musketeer Poison The Log Magic Archer
Poison The Log Magic Archer
Musketeer Poison The Log Magic Archer
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Magic Archer
Poison The Log Musketeer Magic Archer
Musketeer Poison The Log Magic Archer
Poison Musketeer The Log Magic Archer
Poison Archers Musketeer Magic Archer
Musketeer Poison
Poison Musketeer The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Archers Goblin Gang Musketeer Magic Archer
Poison Archers Musketeer Magic Archer
The Log
Poison Knight Goblin Gang Musketeer Magic Archer
The Log Musketeer Poison Magic Archer
Poison
Musketeer
Goblin Gang Musketeer Poison The Log Magic Archer
Musketeer Poison Magic Archer
Poison Musketeer The Log Magic Archer

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