My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Inferno Dragon Sparky
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Inferno Dragon Sparky
Barbarian Barrel
Goblin Gang Wizard Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Inferno Dragon Sparky
Fireball
Minions Goblin Gang Wizard Inferno Dragon Sparky
Poison
Minions Goblin Gang Wizard Sparky
Lightning
Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Freeze Inferno Dragon Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Gang Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Sparky Freeze
Minions
Giant Inferno Dragon Sparky
Goblin Gang
Giant Sparky
Giant
Arrows Minions Sparky Goblin Gang Wizard
Wizard
Giant Sparky
Freeze
Arrows
Inferno Dragon
Minions
Sparky
Arrows Giant Minions Goblin Gang Wizard

Defense Synergies 0 6

Arrows
Sparky
Minions
Freeze
Goblin Gang
Inferno Dragon Sparky
Giant
Wizard
Freeze
Freeze
Minions Wizard Sparky
Inferno Dragon
Goblin Gang
Sparky
Arrows Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Sparky
Inferno Dragon Sparky Minions Goblin Gang
Goblin Gang Sparky Minions Freeze Inferno Dragon
Inferno Dragon Sparky Minions Goblin Gang
Arrows Sparky
Arrows Goblin Gang Freeze Minions
Minions Inferno Dragon Arrows Goblin Gang Wizard Freeze
Arrows Sparky
Inferno Dragon Sparky Minions Goblin Gang
Goblin Gang Sparky
Minions Goblin Gang Arrows Wizard Freeze
Arrows Minions Inferno Dragon Goblin Gang Wizard
Sparky Minions Goblin Gang Wizard Freeze
Wizard Sparky Arrows Minions Goblin Gang Freeze
Inferno Dragon Sparky Goblin Gang
Goblin Gang Freeze Inferno Dragon Sparky
Wizard Sparky Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Wizard
Arrows Wizard Freeze Minions Inferno Dragon
Sparky Inferno Dragon
Goblin Gang Wizard Arrows Minions Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang Minions Sparky
Goblin Gang Sparky
Goblin Gang Inferno Dragon Sparky
Arrows Wizard Minions Goblin Gang Freeze
Goblin Gang Sparky Minions
Inferno Dragon Sparky
Freeze Minions Inferno Dragon Sparky
Goblin Gang Inferno Dragon Sparky
Inferno Dragon Minions Sparky
Arrows
Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Sparky Minions Freeze Inferno Dragon
Arrows Minions Wizard Freeze Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows
Arrows Sparky
Arrows Freeze Sparky
Wizard Arrows Sparky
Arrows Wizard Minions Freeze
Arrows Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Minions Goblin Gang Sparky
Arrows Wizard Sparky
Arrows Wizard
Sparky
Arrows Minions Freeze
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Minions Sparky
Arrows Wizard Sparky
Arrows Wizard
Minions Sparky
Arrows Wizard
Sparky
Arrows
Arrows Freeze Wizard Sparky
Inferno Dragon
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Sparky
Minions Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Sparky
Minions Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Goblin Gang Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Minions Goblin Gang Freeze Sparky
Freeze Sparky

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