My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Minions Goblin Gang Inferno Dragon
Zap
Minions Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Inferno Dragon
Fireball
Minions Goblin Gang Elite Barbarians Inferno Dragon
Poison
Minions Goblin Gang
Lightning
Elite Barbarians Ice Golem Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Minions Goblin Gang Inferno Dragon Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Minions Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Royal Giant Ice Golem
Minions
Royal Giant Zap Elite Barbarians Ice Golem Inferno Dragon
Goblin Gang
Ice Golem Royal Giant
Royal Giant
Minions Lightning Zap Goblin Gang Elite Barbarians Ice Golem
Elite Barbarians
Zap Minions Royal Giant Ice Golem
Ice Golem
Goblin Gang Zap Minions Royal Giant Elite Barbarians
Lightning
Royal Giant
Inferno Dragon
Minions

Defense Synergies 1 9

Zap
Minions Goblin Gang Elite Barbarians Ice Golem Inferno Dragon
Minions
Ice Golem Zap
Goblin Gang
Zap Ice Golem Inferno Dragon
Royal Giant
Elite Barbarians
Zap Ice Golem
Ice Golem
Minions Zap Goblin Gang Elite Barbarians Inferno Dragon
Lightning
Inferno Dragon
Zap Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minions Ice Golem
Elite Barbarians Inferno Dragon Zap Minions Goblin Gang
Goblin Gang Minions Elite Barbarians Lightning Inferno Dragon
Elite Barbarians Inferno Dragon Minions Goblin Gang
Lightning Elite Barbarians
Goblin Gang Zap Minions
Minions Lightning Inferno Dragon Zap Goblin Gang
Lightning Zap Ice Golem
Inferno Dragon Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Ice Golem
Minions Goblin Gang Zap Ice Golem
Minions Inferno Dragon Zap Goblin Gang
Zap Minions Goblin Gang Elite Barbarians Lightning
Zap Minions Goblin Gang
Elite Barbarians Inferno Dragon Goblin Gang
Zap Goblin Gang Elite Barbarians Lightning Inferno Dragon
Minions Goblin Gang Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians
Zap Minions Ice Golem Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Ice Golem
Zap Goblin Gang Elite Barbarians Ice Golem Lightning Inferno Dragon
Goblin Gang Zap Minions Elite Barbarians Ice Golem Lightning
Goblin Gang Lightning Zap Elite Barbarians Ice Golem
Goblin Gang Elite Barbarians Inferno Dragon
Zap Minions Goblin Gang Ice Golem
Goblin Gang Minions Elite Barbarians Ice Golem Lightning
Elite Barbarians Inferno Dragon
Zap Lightning Minions Elite Barbarians Ice Golem Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Ice Golem
Goblin Gang Elite Barbarians Zap Minions Ice Golem Lightning Inferno Dragon
Minions Zap Elite Barbarians Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Zap
Lightning
Lightning Ice Golem
Zap
Zap Minions Ice Golem
Zap Ice Golem Lightning
Zap Lightning
Lightning Minions Goblin Gang Elite Barbarians
Lightning Zap
Lightning Zap
Lightning Elite Barbarians Ice Golem
Lightning Minions
Lightning Zap Elite Barbarians Ice Golem
Lightning Zap
Lightning
Lightning
Minions Lightning
Lightning Zap
Lightning Zap
Lightning Minions
Lightning
Lightning
Lightning Zap
Zap Ice Golem
Inferno Dragon
Zap Lightning
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Zap Ice Golem
Zap Lightning Minions
Lightning Elite Barbarians
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Minions Goblin Gang
Lightning Zap
Lightning Goblin Gang
Zap Ice Golem Lightning
Lightning Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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