My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Inferno Tower Dark Prince
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Dark Prince Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Electro Wizard
Poison
Bats Goblin Gang Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Dark Prince Electro Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Dark Prince Electro Wizard Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince
Zap
Electro Wizard Bats Dark Prince The Log
Goblin Gang
Dark Prince
Inferno Tower
Wizard
Dark Prince
Dark Prince
Bats Zap Goblin Gang Wizard Electro Wizard
The Log
Zap
Electro Wizard
Zap Dark Prince

Defense Synergies 4 19

Bats
Zap Inferno Tower Dark Prince The Log Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Inferno Tower Dark Prince The Log
Goblin Gang
Inferno Tower Zap Dark Prince The Log Electro Wizard
Inferno Tower
Goblin Gang The Log Electro Wizard Bats Zap Dark Prince
Wizard
Dark Prince The Log Electro Wizard
Dark Prince
Bats Zap Goblin Gang Inferno Tower Wizard The Log Electro Wizard
The Log
Inferno Tower Bats Zap Goblin Gang Wizard Dark Prince Electro Wizard
Electro Wizard
Zap Inferno Tower Bats Goblin Gang Wizard Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Bats Zap Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Inferno Tower Bats Dark Prince Electro Wizard
Inferno Tower Bats Goblin Gang Dark Prince Electro Wizard
Dark Prince The Log
Goblin Gang The Log Bats Zap Dark Prince Electro Wizard
Bats Inferno Tower Electro Wizard Zap Goblin Gang Wizard
Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Dark Prince Electro Wizard
Bats Goblin Gang Electro Wizard Zap Wizard Dark Prince The Log
Inferno Tower Bats Zap Goblin Gang Wizard Electro Wizard
Inferno Tower Bats Zap Goblin Gang Wizard Dark Prince The Log Electro Wizard
Wizard Bats Zap Goblin Gang Dark Prince The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Zap Goblin Gang The Log Electro Wizard
Wizard Bats Goblin Gang Inferno Tower Dark Prince Electro Wizard
Bats Zap Goblin Gang Wizard Dark Prince The Log Electro Wizard
Zap Wizard The Log Bats Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Wizard Dark Prince Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Dark Prince Electro Wizard
Electro Wizard Zap Goblin Gang Wizard The Log
Goblin Gang Bats Zap Inferno Tower Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Bats Zap Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Dark Prince
Wizard Bats Zap Goblin Gang Electro Wizard
Goblin Gang Dark Prince Bats Inferno Tower Electro Wizard
Inferno Tower Dark Prince
Zap Electro Wizard Bats Inferno Tower Dark Prince The Log
Inferno Tower Goblin Gang
Bats Inferno Tower Dark Prince
Zap Dark Prince The Log Electro Wizard
Dark Prince Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Electro Wizard Bats Zap Dark Prince The Log
Bats Zap Inferno Tower Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
Dark Prince The Log
Wizard Zap Dark Prince The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Goblin Gang Electro Wizard
Zap Wizard Dark Prince The Log Electro Wizard
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard Dark Prince The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Dark Prince
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Bats Goblin Gang Dark Prince
Zap Wizard Electro Wizard
The Log
Goblin Gang Wizard Dark Prince Electro Wizard
The Log Zap Wizard
Zap
Dark Prince
Zap Bats Goblin Gang The Log Electro Wizard
Bats Zap Electro Wizard
Zap Dark Prince The Log Electro Wizard

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