My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Goblin Gang Goblin Barrel Balloon
Zap
Goblin Gang Inferno Tower Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Wizard Goblin Barrel Balloon Electro Wizard
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel Balloon Electro Wizard
Poison
Goblin Gang Inferno Tower Wizard Balloon Electro Wizard
Lightning
Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Goblin Gang Goblin Barrel Electro Wizard Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Goblin Gang Goblin Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Balloon
Inferno Tower
Wizard
Rage Balloon
Barbarian Barrel
Balloon Goblin Barrel
Rage
Balloon Wizard Electro Wizard
Goblin Barrel
Goblin Gang Barbarian Barrel Balloon
Balloon
Barbarian Barrel Rage Goblin Gang Wizard Goblin Barrel Electro Wizard
Electro Wizard
Rage Balloon

Defense Synergies 2 6

Goblin Gang
Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Barbarian Barrel
Wizard
Barbarian Barrel Electro Wizard
Barbarian Barrel
Goblin Gang Inferno Tower Wizard Electro Wizard
Rage
Goblin Barrel
Balloon
Electro Wizard
Inferno Tower Goblin Gang Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Barbarian Barrel Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Barbarian Barrel
Goblin Gang Barbarian Barrel Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Wizard
Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Barbarian Barrel Electro Wizard
Goblin Gang Electro Wizard Wizard Barbarian Barrel
Inferno Tower Goblin Gang Wizard Electro Wizard
Inferno Tower Goblin Gang Wizard Electro Wizard
Wizard Goblin Gang Barbarian Barrel Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Wizard Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Wizard Barbarian Barrel Electro Wizard
Wizard Barbarian Barrel Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Wizard Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Barbarian Barrel Electro Wizard
Electro Wizard Goblin Gang Wizard Barbarian Barrel
Goblin Gang Inferno Tower Electro Wizard
Goblin Gang Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower Goblin Gang
Wizard Goblin Gang Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Inferno Tower Barbarian Barrel
Inferno Tower Goblin Gang
Inferno Tower
Electro Wizard
Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Electro Wizard Barbarian Barrel
Inferno Tower Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Wizard
Wizard Barbarian Barrel
Wizard
Goblin Gang Electro Wizard
Wizard Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Electro Wizard
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel Electro Wizard
Wizard
Barbarian Barrel
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang Barbarian Barrel
Wizard Electro Wizard
Barbarian Barrel
Goblin Gang Wizard Electro Wizard
Wizard
Goblin Gang Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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