My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Guards
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Guards
Zap
Goblin Gang Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Guards Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Guards
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Guards Electro Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Goblin Barrel Electro Wizard
Poison
Goblin Gang Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Guards Fireball Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel
Fireball
Hog Rider The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Goblin Barrel Guards Electro Wizard
Inferno Tower
Goblin Barrel
Goblin Gang Hog Rider Guards
Guards
Hog Rider Goblin Barrel The Log
The Log
Hog Rider Fireball Guards
Electro Wizard
Fireball Hog Rider

Defense Synergies 5 8

Goblin Gang
Inferno Tower Guards The Log Electro Wizard
Fireball
The Log Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Goblin Gang Guards The Log Electro Wizard Fireball
Goblin Barrel
Guards
Inferno Tower Goblin Gang The Log Electro Wizard
The Log
Fireball Inferno Tower Goblin Gang Guards Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang The Log Electro Wizard
Goblin Gang Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Guards Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Guards Electro Wizard
Inferno Tower Electro Wizard Goblin Gang Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang
Goblin Gang Guards Inferno Tower Electro Wizard
Goblin Gang Guards Electro Wizard Fireball The Log
Inferno Tower Goblin Gang Fireball Electro Wizard
Inferno Tower Goblin Gang Fireball Guards The Log Electro Wizard
Fireball Goblin Gang Guards The Log Electro Wizard
Inferno Tower Goblin Gang Electro Wizard
Inferno Tower Goblin Gang Fireball The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Electro Wizard
Fireball Goblin Gang Guards The Log Electro Wizard
The Log Fireball Guards Electro Wizard
Inferno Tower Electro Wizard
Goblin Gang Fireball Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang The Log
Goblin Gang Guards Inferno Tower The Log Electro Wizard
Goblin Gang Guards Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Goblin Gang Guards
Fireball Goblin Gang Electro Wizard
Goblin Gang Guards Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Guards
Inferno Tower Guards
Fireball Guards The Log Electro Wizard
Goblin Gang Fireball Inferno Tower Guards
Fireball
Goblin Gang Inferno Tower Guards Electro Wizard Fireball The Log
Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Guards Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Guards
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball Guards The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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