My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Bomber Goblin Gang Skeleton Army
Zap
Bomber Goblin Gang Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
The Log
Bomber Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Bomber Goblin Gang Inferno Tower Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Elite Barbarians Skeleton Army
Fireball
Bomber Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Poison
Bomber Goblin Gang Inferno Tower Skeleton Army
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Skeleton Army Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Bomber Royal Giant
Arrows
Zap Royal Giant Elite Barbarians
Goblin Gang
Royal Giant
Royal Giant
Bomber Arrows Zap Goblin Gang Elite Barbarians
Elite Barbarians
Zap Arrows Bomber Royal Giant
Inferno Tower
Skeleton Army

Defense Synergies 2 8

Bomber
Zap
Zap
Bomber Arrows Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Arrows
Zap Inferno Tower
Goblin Gang
Inferno Tower Zap Skeleton Army
Royal Giant
Elite Barbarians
Zap
Inferno Tower
Goblin Gang Skeleton Army Zap Arrows
Skeleton Army
Inferno Tower Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Bomber Zap Goblin Gang
Goblin Gang Inferno Tower Skeleton Army Bomber Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army Bomber Goblin Gang
Bomber Arrows Elite Barbarians Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Zap
Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Bomber Inferno Tower
Goblin Gang Skeleton Army Bomber Zap Arrows
Arrows Inferno Tower Zap Goblin Gang
Inferno Tower Skeleton Army Bomber Zap Goblin Gang Elite Barbarians
Bomber Skeleton Army Zap Arrows Goblin Gang
Elite Barbarians Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Zap Goblin Gang Elite Barbarians
Bomber Arrows Goblin Gang Elite Barbarians Inferno Tower Skeleton Army
Arrows Bomber Zap Goblin Gang Elite Barbarians Skeleton Army
Zap Arrows Bomber
Elite Barbarians Inferno Tower
Bomber Goblin Gang Skeleton Army Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower
Bomber Zap Arrows Goblin Gang Elite Barbarians
Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower
Goblin Gang Skeleton Army Zap Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians Skeleton Army
Arrows Zap Goblin Gang
Goblin Gang Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army
Zap Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Elite Barbarians Inferno Tower
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Inferno Tower
Bomber Skeleton Army
Goblin Gang Elite Barbarians Inferno Tower Skeleton Army Bomber Zap
Arrows Bomber Zap Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap
Elite Barbarians
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang Skeleton Army
Zap Arrows
Arrows
Goblin Gang
Arrows Bomber Zap
Zap Arrows
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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