My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince Magic Archer
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Dark Prince Electro Dragon Magic Archer
Fireball
Goblin Gang Electro Dragon Magic Archer
Poison
Goblin Gang Electro Dragon Magic Archer
Lightning
Ice Golem Dark Prince Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Dark Prince Poison Electro Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Dark Prince Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Tornado Dark Prince Poison Magic Archer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Gang Tornado Dark Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Dark Prince
Ice Golem
Goblin Gang Electro Dragon Magic Archer
Tornado
Magic Archer Dark Prince Poison Electro Dragon Mega Knight
Dark Prince
Goblin Gang Tornado Poison Magic Archer
Poison
Tornado Dark Prince Electro Dragon Mega Knight
Electro Dragon
Ice Golem Tornado Poison Magic Archer Mega Knight
Magic Archer
Tornado Ice Golem Dark Prince Electro Dragon Mega Knight
Mega Knight
Tornado Poison Electro Dragon Magic Archer

Defense Synergies 1 17

Goblin Gang
Ice Golem Dark Prince Magic Archer
Ice Golem
Goblin Gang Tornado Poison Electro Dragon Magic Archer Mega Knight
Tornado
Magic Archer Ice Golem Dark Prince Poison Electro Dragon Mega Knight
Dark Prince
Goblin Gang Tornado Poison Electro Dragon Magic Archer
Poison
Ice Golem Tornado Dark Prince Mega Knight
Electro Dragon
Ice Golem Tornado Dark Prince
Magic Archer
Tornado Goblin Gang Ice Golem Dark Prince Mega Knight
Mega Knight
Ice Golem Tornado Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Dragon Magic Archer
Goblin Gang Dark Prince Electro Dragon Mega Knight
Goblin Gang Tornado Mega Knight Dark Prince Electro Dragon
Goblin Gang Dark Prince Electro Dragon Mega Knight
Tornado Dark Prince Poison Mega Knight
Goblin Gang Tornado Dark Prince Electro Dragon Magic Archer Mega Knight
Tornado Goblin Gang Poison Electro Dragon Magic Archer
Ice Golem Poison Electro Dragon Magic Archer Mega Knight
Goblin Gang Tornado
Goblin Gang Tornado Ice Golem Dark Prince Mega Knight
Goblin Gang Poison Ice Golem Tornado Dark Prince Electro Dragon Magic Archer Mega Knight
Goblin Gang Tornado Poison Electro Dragon Magic Archer
Mega Knight Goblin Gang Dark Prince Electro Dragon
Mega Knight Goblin Gang Tornado Dark Prince Poison Electro Dragon Magic Archer
Goblin Gang Mega Knight
Tornado Goblin Gang Mega Knight
Mega Knight Goblin Gang Tornado Dark Prince Poison Electro Dragon
Mega Knight Goblin Gang Tornado Dark Prince Electro Dragon Magic Archer
Tornado Poison Ice Golem Dark Prince Electro Dragon Magic Archer Mega Knight
Tornado
Goblin Gang Dark Prince Mega Knight Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Ice Golem Dark Prince
Poison Goblin Gang Ice Golem Electro Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Ice Golem Dark Prince Electro Dragon
Goblin Gang Dark Prince Mega Knight Ice Golem Tornado
Goblin Gang Dark Prince Mega Knight
Poison Goblin Gang Ice Golem Tornado Electro Dragon Magic Archer
Goblin Gang Dark Prince Ice Golem
Mega Knight Dark Prince
Electro Dragon Mega Knight Ice Golem Tornado Dark Prince Poison Magic Archer
Goblin Gang
Mega Knight Dark Prince Electro Dragon
Mega Knight Tornado Dark Prince Poison
Dark Prince Mega Knight Goblin Gang Ice Golem
Electro Dragon Magic Archer Mega Knight
Goblin Gang Electro Dragon Ice Golem Tornado Dark Prince Poison Magic Archer
Poison Mega Knight Ice Golem Dark Prince Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem Electro Dragon
Poison Tornado Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Ice Golem Dark Prince Poison
Poison Dark Prince Magic Archer Mega Knight
Poison Ice Golem Tornado Electro Dragon Magic Archer
Tornado Poison Magic Archer
Poison Ice Golem Tornado Electro Dragon Magic Archer
Poison Tornado Electro Dragon
Goblin Gang Tornado Poison Electro Dragon
Poison Tornado Dark Prince Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison Ice Golem Magic Archer
Poison Electro Dragon Magic Archer
Ice Golem Poison Magic Archer
Poison Electro Dragon Magic Archer
Magic Archer Poison Electro Dragon Mega Knight
Tornado Poison
Dark Prince Poison Electro Dragon Magic Archer Mega Knight
Tornado Poison Electro Dragon Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Tornado Poison
Tornado
Poison Electro Dragon
Ice Golem Tornado Poison Dark Prince Electro Dragon Magic Archer Mega Knight
Poison Tornado Electro Dragon Magic Archer
Tornado Poison Electro Dragon Magic Archer Mega Knight
Poison Tornado Magic Archer
Poison Ice Golem Tornado Electro Dragon Magic Archer
Electro Dragon Poison
Poison Electro Dragon Magic Archer Mega Knight
Poison Electro Dragon Magic Archer
Mega Knight
Poison Magic Archer
Goblin Gang Dark Prince Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison Goblin Gang Dark Prince Electro Dragon Magic Archer Mega Knight
Ice Golem Poison Electro Dragon Magic Archer
Tornado Poison
Dark Prince Electro Dragon Mega Knight
Electro Dragon Goblin Gang Tornado Poison Magic Archer
Tornado Poison Electro Dragon Magic Archer
Poison Electro Dragon Tornado Dark Prince Magic Archer Mega Knight

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