My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Sparky
Giant Snowball
Goblin Gang Minion Horde Princess
Zap
Goblin Gang Minion Horde Princess Sparky
Barbarian Barrel
Goblin Gang Wizard Princess Sparky
The Log
Goblin Gang Princess Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Minion Horde Wizard Princess Sparky
Fireball
Goblin Gang Minion Horde Wizard Princess Sparky
Poison
Goblin Gang Minion Horde Wizard Princess Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Princess Minion Horde Wizard Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Princess Minion Horde

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Golem Princess Sparky
Minion Horde
Mega Knight Mirror Golem Sparky
Wizard
Golem Sparky Mega Knight
Mirror
Goblin Gang Minion Horde Princess Sparky
Golem
Goblin Gang Minion Horde Wizard Sparky
Princess
Goblin Gang Mirror Sparky Mega Knight
Sparky
Goblin Gang Minion Horde Wizard Mirror Golem Princess
Mega Knight
Minion Horde Wizard Princess

Defense Synergies 1 9

Goblin Gang
Mirror Princess Sparky
Minion Horde
Mirror Sparky
Wizard
Mega Knight
Mirror
Minion Horde Goblin Gang Princess Sparky Mega Knight
Golem
Princess
Goblin Gang Mirror Mega Knight
Sparky
Goblin Gang Minion Horde Mirror
Mega Knight
Wizard Mirror Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Sparky Goblin Gang Mega Knight
Goblin Gang Minion Horde Sparky Mega Knight
Minion Horde Sparky Goblin Gang Mega Knight
Princess Sparky Mega Knight
Goblin Gang Mega Knight
Minion Horde Goblin Gang Wizard Princess
Sparky Mega Knight
Minion Horde Sparky Goblin Gang Princess
Goblin Gang Minion Horde Sparky Mega Knight
Goblin Gang Minion Horde Wizard Princess Mega Knight
Minion Horde Goblin Gang Wizard Princess
Minion Horde Sparky Mega Knight Goblin Gang Wizard
Wizard Sparky Mega Knight Goblin Gang Minion Horde Princess
Sparky Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Goblin Gang
Mega Knight Goblin Gang Minion Horde Wizard
Wizard Princess Mega Knight
Sparky
Goblin Gang Wizard Mega Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Sparky
Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Minion Horde Sparky
Goblin Gang Mega Knight Minion Horde Sparky
Goblin Gang Minion Horde Sparky Mega Knight
Wizard Goblin Gang Minion Horde Princess
Goblin Gang Sparky Minion Horde
Mega Knight Minion Horde Sparky
Minion Horde Mega Knight Sparky
Goblin Gang Minion Horde Sparky
Mega Knight Minion Horde Sparky
Mega Knight
Mega Knight Goblin Gang Minion Horde Wizard Sparky
Wizard Minion Horde Princess Sparky Mega Knight
Goblin Gang Sparky Minion Horde
Mega Knight Minion Horde Wizard Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Sparky
Princess
Minion Horde Sparky
Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde Princess
Minion Horde Wizard Princess Sparky
Wizard Princess
Wizard
Goblin Gang Minion Horde Sparky
Minion Horde Wizard Princess Sparky
Wizard Princess
Princess Sparky
Minion Horde Princess
Princess Sparky
Minion Horde Wizard Princess Sparky
Minion Horde Wizard Princess Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Princess Sparky Mega Knight
Wizard Princess Mega Knight
Minion Horde Sparky Mega Knight
Wizard Princess
Sparky
Minion Horde
Wizard Princess Sparky Mega Knight
Minion Horde
Wizard Princess Sparky
Wizard Princess Sparky Mega Knight
Sparky
Minion Horde Wizard Princess Sparky
Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Princess Sparky
Minion Horde Sparky Mega Knight
Wizard Princess Sparky
Minion Horde Goblin Gang Princess
Wizard Princess
Goblin Gang Minion Horde Wizard Princess Sparky Mega Knight
Wizard Princess
Sparky
Minion Horde Sparky Mega Knight
Goblin Gang Minion Horde Princess Sparky
Princess
Princess Sparky Mega Knight

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