My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Balloon
Zap
Goblin Gang Minion Horde Balloon
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Wizard Balloon Giant Skeleton P.E.K.K.A
Fireball
Goblin Gang Minion Horde Wizard Balloon
Poison
Goblin Gang Minion Horde Wizard Balloon
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Minion Horde Wizard Balloon Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Tornado Minion Horde

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon P.E.K.K.A Minion Horde Giant Skeleton
Goblin Gang
Balloon Giant Skeleton P.E.K.K.A
Minion Horde
Zap Giant Skeleton
Wizard
Tornado Balloon Giant Skeleton P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Balloon Giant Skeleton
Balloon
Zap Goblin Gang Wizard Tornado Giant Skeleton
Giant Skeleton
Zap Goblin Gang Minion Horde Wizard Tornado Balloon
P.E.K.K.A
Zap Tornado Goblin Gang Wizard

Defense Synergies 2 11

Zap
Goblin Gang Minion Horde Tornado Giant Skeleton P.E.K.K.A
Goblin Gang
Zap Giant Skeleton P.E.K.K.A
Minion Horde
Zap Tornado
Wizard
Tornado Giant Skeleton P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Minion Horde Giant Skeleton
Balloon
Giant Skeleton
Zap Goblin Gang Wizard Tornado
P.E.K.K.A
Tornado Zap Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap Goblin Gang
Goblin Gang Minion Horde Tornado P.E.K.K.A Giant Skeleton
Minion Horde P.E.K.K.A Goblin Gang
Tornado Giant Skeleton P.E.K.K.A
Goblin Gang Tornado Zap
Minion Horde Tornado Zap Goblin Gang Wizard
Zap Giant Skeleton P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Minion Horde Giant Skeleton
Goblin Gang Minion Horde Zap Wizard Tornado Giant Skeleton
Minion Horde Zap Goblin Gang Wizard Tornado
Minion Horde P.E.K.K.A Zap Goblin Gang Wizard Giant Skeleton
Wizard Zap Goblin Gang Minion Horde Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Tornado Zap Goblin Gang P.E.K.K.A
Minion Horde Wizard Goblin Gang Tornado P.E.K.K.A
Zap Goblin Gang Minion Horde Wizard Tornado
Zap Wizard Tornado Giant Skeleton
P.E.K.K.A Tornado
Goblin Gang Wizard Minion Horde Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Giant Skeleton P.E.K.K.A
Zap Goblin Gang Wizard
Goblin Gang Giant Skeleton P.E.K.K.A Zap Minion Horde
Goblin Gang Giant Skeleton P.E.K.K.A Zap Minion Horde Tornado
Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde
Wizard Zap Goblin Gang Minion Horde Tornado
Goblin Gang P.E.K.K.A Minion Horde Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde
Zap Minion Horde Giant Skeleton P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
P.E.K.K.A Zap Tornado Giant Skeleton
Giant Skeleton P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Zap Minion Horde Tornado Giant Skeleton P.E.K.K.A
Zap Minion Horde Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Tornado
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Minion Horde Tornado
Zap Minion Horde Wizard Tornado
Zap Wizard Tornado
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Zap Wizard
Zap Wizard Tornado
Minion Horde Giant Skeleton
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Wizard
Minion Horde
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde Giant Skeleton
Wizard
Zap Minion Horde Goblin Gang
Zap Wizard Tornado
Goblin Gang Minion Horde Wizard
Zap Wizard
Zap Tornado Giant Skeleton
Minion Horde P.E.K.K.A
Zap Goblin Gang Minion Horde Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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