My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Ram Rider
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Witch Ram Rider
Zap
Goblin Gang Minion Horde Inferno Tower Goblin Barrel Witch Ram Rider
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Hunter Witch
The Log
Goblin Gang Goblin Barrel Hunter Witch Ram Rider
Earthquake
Goblin Gang Inferno Tower Goblin Barrel Witch
Arrows
Goblin Gang Minion Horde Goblin Barrel Witch
Royal Delivery
Goblin Gang Minion Horde Goblin Barrel Hunter Witch Ram Rider
Fireball
Goblin Gang Minion Horde Inferno Tower Goblin Barrel Hunter Witch Ram Rider
Poison
Goblin Gang Minion Horde Inferno Tower Hunter Witch
Lightning
Inferno Tower Hunter Witch Ram Rider
Rocket
Minion Horde Inferno Tower Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Freeze Hunter Minion Horde Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Freeze Hunter

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel
Minion Horde
Freeze
Inferno Tower
Goblin Barrel
Goblin Gang Ram Rider
Freeze
Minion Horde
Hunter
Ram Rider
Witch
Ram Rider
Ram Rider
Goblin Barrel Hunter Witch

Defense Synergies 1 4

Goblin Gang
Inferno Tower
Minion Horde
Inferno Tower Freeze
Inferno Tower
Goblin Gang Minion Horde
Goblin Barrel
Freeze
Minion Horde Hunter
Hunter
Freeze Ram Rider
Witch
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Ram Rider
Minion Horde Inferno Tower Hunter Goblin Gang Witch Ram Rider
Goblin Gang Minion Horde Inferno Tower Hunter Witch Ram Rider Freeze
Minion Horde Inferno Tower Hunter Witch Goblin Gang Ram Rider
Goblin Gang Freeze Hunter
Minion Horde Inferno Tower Hunter Ram Rider Goblin Gang Freeze Witch
Inferno Tower Ram Rider
Minion Horde Inferno Tower Hunter Witch Goblin Gang
Goblin Gang Minion Horde Inferno Tower Hunter
Goblin Gang Minion Horde Witch Freeze Hunter Ram Rider
Minion Horde Inferno Tower Hunter Goblin Gang Witch Ram Rider
Minion Horde Inferno Tower Hunter Goblin Gang Freeze Witch Ram Rider
Goblin Gang Minion Horde Freeze Hunter Witch
Inferno Tower Goblin Gang Minion Horde Hunter Ram Rider
Minion Horde Inferno Tower Goblin Gang Freeze Hunter Ram Rider
Minion Horde Goblin Gang Inferno Tower Hunter Witch
Goblin Gang Minion Horde Hunter Witch Ram Rider
Freeze Hunter Witch Ram Rider
Inferno Tower Hunter Ram Rider
Goblin Gang Minion Horde Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Witch
Goblin Gang Hunter
Goblin Gang Minion Horde Inferno Tower Hunter Witch Ram Rider
Goblin Gang Hunter Minion Horde Inferno Tower Ram Rider
Inferno Tower Goblin Gang Minion Horde Hunter Witch Ram Rider
Goblin Gang Minion Horde Freeze Hunter Witch Ram Rider
Goblin Gang Minion Horde Inferno Tower Hunter Witch Ram Rider
Inferno Tower Minion Horde Hunter
Minion Horde Freeze Inferno Tower Witch
Inferno Tower Witch Goblin Gang Minion Horde
Minion Horde Inferno Tower Hunter Witch
Goblin Gang Minion Horde Inferno Tower Hunter Witch Ram Rider
Minion Horde Witch
Goblin Gang Inferno Tower Witch Minion Horde Freeze Hunter
Minion Horde Inferno Tower Freeze Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Ram Rider
Minion Horde
Freeze
Minion Horde
Minion Horde Freeze Hunter Witch Ram Rider
Minion Horde Witch
Freeze Hunter Ram Rider
Ram Rider
Goblin Gang Minion Horde
Minion Horde Ram Rider
Hunter
Minion Horde Freeze
Minion Horde Hunter Witch
Minion Horde
Freeze
Minion Horde
Hunter
Witch
Minion Horde
Minion Horde
Freeze Hunter Witch
Minion Horde Witch
Hunter Witch Ram Rider
Witch Ram Rider
Minion Horde Hunter Witch
Minion Horde Freeze Witch
Minion Horde
Minion Horde Hunter
Minion Horde Freeze
Minion Horde
Minion Horde Goblin Gang Freeze Witch
Hunter Witch Ram Rider
Freeze
Goblin Gang Minion Horde Hunter
Minion Horde
Goblin Gang Minion Horde Freeze Witch
Witch
Freeze Witch

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