My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Zappies Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Dark Prince Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Dark Prince
Giant Snowball
Goblin Gang Minion Horde Furnace Zappies Witch
Zap
Goblin Gang Minion Horde Furnace Zappies Dark Prince Witch
Barbarian Barrel
Goblin Gang Furnace Zappies Dark Prince Witch Executioner
The Log
Goblin Gang Furnace Zappies Dark Prince Witch
Earthquake
Goblin Gang Furnace Zappies Witch
Arrows
Goblin Gang Minion Horde Furnace Zappies Witch
Royal Delivery
Goblin Gang Minion Horde Zappies Dark Prince Witch Executioner
Fireball
Goblin Gang Minion Horde Furnace Zappies Witch Executioner
Poison
Goblin Gang Minion Horde Furnace Zappies Witch Executioner
Lightning
Furnace Dark Prince Witch Executioner
Rocket
Minion Horde Furnace Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Furnace Zappies Dark Prince Minion Horde Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Furnace Zappies Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dark Prince
Minion Horde
Mega Knight Dark Prince
Furnace
Dark Prince
Zappies
Dark Prince Mega Knight
Dark Prince
Goblin Gang Minion Horde Furnace Zappies Witch Executioner
Witch
Dark Prince Mega Knight
Executioner
Dark Prince Mega Knight
Mega Knight
Minion Horde Zappies Witch Executioner

Defense Synergies 0 10

Goblin Gang
Furnace Zappies Dark Prince
Minion Horde
Furnace
Goblin Gang Zappies Dark Prince
Zappies
Goblin Gang Furnace Mega Knight
Dark Prince
Goblin Gang Furnace Witch Executioner
Witch
Dark Prince Mega Knight
Executioner
Dark Prince Mega Knight
Mega Knight
Zappies Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Zappies Executioner
Minion Horde Goblin Gang Furnace Zappies Dark Prince Witch Executioner Mega Knight
Goblin Gang Minion Horde Furnace Witch Mega Knight Zappies Dark Prince Executioner
Minion Horde Witch Goblin Gang Furnace Zappies Dark Prince Mega Knight
Dark Prince Mega Knight
Goblin Gang Furnace Zappies Dark Prince Executioner Mega Knight
Minion Horde Furnace Goblin Gang Zappies Witch Executioner
Mega Knight
Minion Horde Zappies Witch Goblin Gang Furnace
Goblin Gang Minion Horde Zappies Dark Prince Mega Knight
Goblin Gang Minion Horde Witch Executioner Furnace Zappies Dark Prince Mega Knight
Minion Horde Executioner Goblin Gang Furnace Zappies Witch
Minion Horde Furnace Mega Knight Goblin Gang Zappies Dark Prince Witch
Executioner Mega Knight Goblin Gang Minion Horde Furnace Zappies Dark Prince Witch
Goblin Gang Minion Horde Furnace Zappies Mega Knight
Minion Horde Goblin Gang Furnace Zappies Mega Knight
Minion Horde Mega Knight Goblin Gang Furnace Zappies Dark Prince Witch Executioner
Mega Knight Goblin Gang Minion Horde Furnace Zappies Dark Prince Witch Executioner
Furnace Witch Executioner Zappies Dark Prince Mega Knight
Zappies
Goblin Gang Dark Prince Mega Knight Minion Horde Furnace Zappies Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Zappies Dark Prince Witch
Goblin Gang Executioner Mega Knight
Goblin Gang Zappies Mega Knight Minion Horde Furnace Dark Prince Witch
Goblin Gang Dark Prince Mega Knight Minion Horde Zappies
Goblin Gang Minion Horde Zappies Dark Prince Witch Executioner Mega Knight
Furnace Executioner Goblin Gang Minion Horde Zappies Witch
Goblin Gang Dark Prince Minion Horde Furnace Zappies Witch
Mega Knight Minion Horde Zappies Dark Prince
Minion Horde Mega Knight Zappies Dark Prince Witch
Witch Goblin Gang Minion Horde Zappies
Mega Knight Minion Horde Zappies Dark Prince Witch
Mega Knight Dark Prince
Dark Prince Mega Knight Goblin Gang Minion Horde Zappies Witch Executioner
Minion Horde Furnace Zappies Witch Executioner Mega Knight
Goblin Gang Zappies Witch Minion Horde Furnace Dark Prince Executioner
Executioner Mega Knight Minion Horde Zappies Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Executioner
Minion Horde
Dark Prince
Executioner Minion Horde Furnace Dark Prince Mega Knight
Executioner Minion Horde Furnace Witch
Minion Horde Furnace Witch Executioner
Executioner
Goblin Gang Minion Horde
Minion Horde Dark Prince
Executioner
Executioner
Minion Horde
Furnace
Minion Horde Furnace Witch Executioner
Minion Horde Furnace Executioner Mega Knight
Minion Horde
Dark Prince Executioner Mega Knight
Witch Mega Knight
Minion Horde Mega Knight
Minion Horde
Furnace Dark Prince Witch Executioner Mega Knight
Minion Horde Witch
Witch Executioner
Witch Mega Knight
Minion Horde Furnace Witch Executioner
Minion Horde Zappies Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde Zappies
Minion Horde Mega Knight
Minion Horde Goblin Gang Zappies Dark Prince Witch
Zappies Witch Executioner
Goblin Gang Minion Horde Dark Prince Executioner Mega Knight
Executioner
Minion Horde Dark Prince Executioner Mega Knight
Goblin Gang Minion Horde Zappies Witch
Zappies Witch Executioner
Dark Prince Witch Executioner Mega Knight

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