My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang Inferno Tower
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider Inferno Tower
Poison
Archers Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Goblin Gang Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Archers Knight
Archers
Knight Zap Arrows Hog Rider
Arrows
Zap Fireball Hog Rider Archers Knight
Knight
Archers Goblin Gang Hog Rider Zap Arrows Fireball
Goblin Gang
Knight Hog Rider
Fireball
Zap Arrows Hog Rider Knight
Hog Rider
Zap Arrows Knight Goblin Gang Fireball Archers
Inferno Tower

Defense Synergies 5 12

Zap
Fireball Archers Arrows Knight Goblin Gang Inferno Tower
Archers
Knight Zap Goblin Gang Inferno Tower
Arrows
Zap Knight Fireball Inferno Tower
Knight
Archers Goblin Gang Inferno Tower Zap Arrows Fireball
Goblin Gang
Knight Inferno Tower Zap Archers
Fireball
Zap Arrows Knight Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Zap Archers Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower
Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Archers Knight
Inferno Tower Knight Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Zap Archers
Inferno Tower Zap Archers Arrows Goblin Gang Fireball
Zap Arrows Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower
Archers Goblin Gang Zap Arrows Knight Fireball
Arrows Inferno Tower Zap Archers Goblin Gang Fireball
Inferno Tower Zap Knight Goblin Gang Fireball
Fireball Zap Arrows Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Arrows Knight Goblin Gang Fireball Inferno Tower
Arrows Fireball Zap Archers Knight Goblin Gang
Zap Arrows Archers Knight Fireball
Inferno Tower
Goblin Gang Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Fireball Inferno Tower
Fireball Zap Archers Arrows Knight Goblin Gang
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Fireball Zap Archers Goblin Gang
Goblin Gang Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Arrows Fireball
Knight Goblin Gang Fireball Inferno Tower
Archers Fireball
Goblin Gang Inferno Tower Zap Archers Knight Fireball
Arrows Zap Archers Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Fireball
Zap Arrows Knight Fireball
Fireball Zap Archers Arrows
Knight Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Archers Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang
Arrows Zap Fireball
Zap Arrows Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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