My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Clone Dark Prince
Giant Snowball
Goblin Gang Hog Rider Clone Witch
Zap
Goblin Gang Clone Dark Prince Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Clone Dark Prince Witch
The Log
Goblin Gang Hog Rider Clone Dark Prince Witch
Earthquake
Goblin Gang Hog Rider Clone Witch
Arrows
Goblin Gang Clone Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Clone Dark Prince Witch
Fireball
Goblin Gang Hog Rider Wizard Clone Witch
Poison
Goblin Gang Wizard Clone Witch
Lightning
Valkyrie Wizard Dark Prince Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Clone Valkyrie Hog Rider Dark Prince Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Clone Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Clone Dark Prince
Valkyrie
Hog Rider Goblin Gang Wizard Dark Prince Witch
Hog Rider
Goblin Gang Valkyrie The Log Wizard Dark Prince Witch
Wizard
Valkyrie Hog Rider Dark Prince
Clone
Goblin Gang Witch
Dark Prince
Goblin Gang Valkyrie Hog Rider Wizard Witch
Witch
Valkyrie Hog Rider Clone Dark Prince
The Log
Hog Rider

Defense Synergies 0 11

Goblin Gang
Valkyrie Dark Prince The Log
Valkyrie
Goblin Gang Wizard Witch The Log
Hog Rider
Wizard
Valkyrie Dark Prince The Log
Clone
Dark Prince
Goblin Gang Wizard Witch The Log
Witch
Valkyrie Dark Prince The Log
The Log
Goblin Gang Valkyrie Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Goblin Gang Valkyrie Dark Prince Witch The Log
Goblin Gang Witch Valkyrie Dark Prince
Witch Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince The Log
Goblin Gang The Log Valkyrie Dark Prince
Goblin Gang Wizard Witch
Valkyrie The Log
Witch Goblin Gang
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Witch Wizard Dark Prince The Log
Goblin Gang Wizard Witch
Goblin Gang Valkyrie Wizard Dark Prince Witch The Log
Valkyrie Wizard Goblin Gang Dark Prince Witch The Log
Goblin Gang
Goblin Gang The Log
Wizard Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Wizard Dark Prince Witch The Log
Valkyrie Wizard Witch The Log Dark Prince
Goblin Gang Valkyrie Wizard Dark Prince Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Wizard The Log
Goblin Gang Valkyrie Dark Prince Witch The Log
Goblin Gang Valkyrie Dark Prince The Log
Goblin Gang Valkyrie Dark Prince Witch
Wizard Goblin Gang Witch
Goblin Gang Dark Prince Valkyrie Witch
Valkyrie Dark Prince
Valkyrie Dark Prince Witch The Log
Witch Goblin Gang
Valkyrie Dark Prince Witch
Valkyrie Dark Prince The Log
Dark Prince Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Valkyrie Dark Prince The Log
Valkyrie Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Dark Prince The Log
Wizard Valkyrie Dark Prince The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Goblin Gang
Valkyrie Wizard Dark Prince The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard Dark Prince The Log
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Dark Prince Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Goblin Gang Dark Prince Witch
Wizard Witch
The Log
Goblin Gang Valkyrie Wizard Dark Prince
The Log Wizard
Dark Prince
Goblin Gang Witch The Log
Witch
Dark Prince Witch The Log

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