My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner Bandit
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Miner
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Valkyrie Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Baby Dragon Miner Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Baby Dragon Bandit Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Miner Bandit Valkyrie Hog Rider Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Tornado Miner Bandit

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Miner Valkyrie Baby Dragon Bandit
Valkyrie
Hog Rider Goblin Gang Tornado Baby Dragon Bandit Electro Wizard
Hog Rider
Goblin Gang Valkyrie Tornado Baby Dragon Bandit Electro Wizard
Tornado
Baby Dragon Valkyrie Hog Rider
Baby Dragon
Tornado Goblin Gang Valkyrie Hog Rider Miner Bandit Electro Wizard
Miner
Goblin Gang Baby Dragon Bandit Electro Wizard
Bandit
Goblin Gang Valkyrie Hog Rider Baby Dragon Miner Electro Wizard
Electro Wizard
Valkyrie Hog Rider Baby Dragon Miner Bandit

Defense Synergies 0 12

Goblin Gang
Valkyrie Miner Bandit Electro Wizard
Valkyrie
Goblin Gang Tornado Baby Dragon Bandit Electro Wizard
Hog Rider
Tornado
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Tornado Bandit
Miner
Goblin Gang
Bandit
Goblin Gang Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Tornado Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Baby Dragon Bandit Electro Wizard
Tornado Electro Wizard Goblin Gang Baby Dragon
Valkyrie Baby Dragon Bandit Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Miner Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Tornado Baby Dragon Bandit
Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Bandit Electro Wizard
Tornado Goblin Gang Bandit Electro Wizard
Goblin Gang Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Tornado Baby Dragon Bandit Electro Wizard
Valkyrie Tornado Baby Dragon Bandit Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Valkyrie Baby Dragon Miner
Goblin Gang Bandit Valkyrie Electro Wizard
Goblin Gang Valkyrie Tornado Bandit Electro Wizard
Goblin Gang Valkyrie Bandit
Goblin Gang Tornado Baby Dragon Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Valkyrie
Electro Wizard Valkyrie Tornado Baby Dragon Bandit
Goblin Gang
Valkyrie
Valkyrie Tornado Electro Wizard
Goblin Gang Valkyrie Bandit
Valkyrie Baby Dragon
Goblin Gang Electro Wizard Valkyrie Tornado Baby Dragon
Valkyrie Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Tornado Baby Dragon Miner Bandit Electro Wizard
Baby Dragon Miner Bandit
Valkyrie
Valkyrie Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Miner Tornado Bandit
Goblin Gang Tornado Electro Wizard
Miner Valkyrie Tornado Bandit Electro Wizard
Tornado Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Tornado
Baby Dragon Bandit Electro Wizard
Valkyrie Tornado Baby Dragon Miner
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Baby Dragon
Miner Tornado Baby Dragon Bandit Electro Wizard
Tornado Baby Dragon Miner Bandit
Miner Tornado Baby Dragon Bandit
Tornado Baby Dragon Electro Wizard
Electro Wizard
Miner Bandit
Electro Wizard
Electro Wizard Goblin Gang Bandit
Tornado Baby Dragon Electro Wizard
Miner Goblin Gang Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Miner Bandit Electro Wizard

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