My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Army Ice Wizard
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Skeleton Army Ice Wizard
Fireball
Goblin Gang Hog Rider Skeleton Army Ice Wizard
Poison
Goblin Gang Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Goblin Gang Skeleton Army Ice Wizard Hog Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Goblin Gang

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Mirror
Hog Rider
Goblin Gang Rage The Log Rocket Mirror
Rocket
Hog Rider Mirror
Mirror
The Log Goblin Gang Hog Rider Rocket Skeleton Army
Rage
Hog Rider
Skeleton Army
Mirror
The Log
Hog Rider Mirror
Ice Wizard

Defense Synergies 1 10

Goblin Gang
Mirror Skeleton Army The Log Ice Wizard
Hog Rider
Rocket
The Log
Mirror
Skeleton Army Goblin Gang The Log Ice Wizard
Rage
Skeleton Army
Mirror Goblin Gang The Log Ice Wizard
The Log
Goblin Gang Rocket Mirror Skeleton Army Ice Wizard
Ice Wizard
Goblin Gang Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Skeleton Army Goblin Gang The Log Ice Wizard
Goblin Gang Rocket Skeleton Army Ice Wizard
Skeleton Army Goblin Gang Ice Wizard
Rocket Skeleton Army The Log
Goblin Gang Skeleton Army The Log Ice Wizard
Rocket Goblin Gang Ice Wizard
Rocket The Log
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard The Log
Goblin Gang Ice Wizard
Skeleton Army Goblin Gang Rocket The Log Ice Wizard
Rocket Skeleton Army Goblin Gang The Log
Skeleton Army Goblin Gang
Rocket Skeleton Army Goblin Gang The Log
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army The Log Ice Wizard
The Log Ice Wizard
Goblin Gang Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Rocket The Log
Goblin Gang Skeleton Army Rocket The Log
Goblin Gang Rocket Skeleton Army The Log
Goblin Gang Skeleton Army
Rocket Goblin Gang Ice Wizard
Goblin Gang Rocket Skeleton Army Ice Wizard
Skeleton Army
Rocket Skeleton Army The Log
Goblin Gang Skeleton Army
Rocket Skeleton Army The Log
Rocket Skeleton Army Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Rocket The Log
The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Rocket Ice Wizard
The Log
The Log Ice Wizard
The Log
Rocket Goblin Gang
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket
Rocket The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Ice Wizard
The Log Ice Wizard
The Log
Rocket The Log
Ice Wizard
Rocket
Rocket The Log
Rocket
Rocket The Log
Goblin Gang Rocket Skeleton Army
Rocket Ice Wizard
The Log
Goblin Gang Rocket
The Log
Rocket
Goblin Gang Rocket The Log
Rocket
Rocket The Log

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