My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army Prince
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Skeleton Army
Zap
Fire Spirit Goblin Gang Inferno Tower Skeleton Army Prince
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Skeleton Army
The Log
Fire Spirit Goblin Gang Hog Rider Skeleton Army Prince
Earthquake
Goblin Gang Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Goblin Gang Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Skeleton Army Prince
Fireball
Goblin Gang Hog Rider Inferno Tower Skeleton Army
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Inferno Tower Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Skeleton Army Fireball Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Gang Skeleton Army

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Prince
Zap
Fireball Hog Rider Prince Fire Spirit
Goblin Gang
Hog Rider Prince
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Prince
Inferno Tower
Skeleton Army
Prince
Zap Fire Spirit Goblin Gang Hog Rider

Defense Synergies 3 11

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Goblin Gang Inferno Tower Skeleton Army Prince
Goblin Gang
Inferno Tower Zap Skeleton Army Prince
Fireball
Zap Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Skeleton Army Fire Spirit Zap Fireball Prince
Skeleton Army
Inferno Tower Zap Goblin Gang Prince
Prince
Zap Goblin Gang Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Zap Goblin Gang Prince
Goblin Gang Inferno Tower Skeleton Army Prince Fire Spirit
Inferno Tower Skeleton Army Prince Goblin Gang
Fireball Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Fire Spirit Zap
Inferno Tower Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Fire Spirit Inferno Tower Prince
Goblin Gang Skeleton Army Zap Fireball
Inferno Tower Zap Goblin Gang Fireball
Inferno Tower Skeleton Army Prince Fire Spirit Zap Goblin Gang Fireball
Fire Spirit Fireball Skeleton Army Zap Goblin Gang Prince
Inferno Tower Skeleton Army Goblin Gang Prince
Inferno Tower Skeleton Army Zap Goblin Gang Fireball Prince
Goblin Gang Fireball Inferno Tower Skeleton Army Prince
Fire Spirit Fireball Zap Goblin Gang Skeleton Army Prince
Zap Fire Spirit Fireball
Inferno Tower Prince
Goblin Gang Skeleton Army Fire Spirit Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Inferno Tower Prince
Fireball Zap Goblin Gang Prince
Goblin Gang Skeleton Army Zap Inferno Tower Prince
Goblin Gang Skeleton Army Prince Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Skeleton Army Prince
Fire Spirit Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Prince Fireball Inferno Tower
Inferno Tower Skeleton Army Prince
Zap Fireball Inferno Tower Skeleton Army Prince
Inferno Tower Goblin Gang Skeleton Army
Inferno Tower Prince
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Goblin Gang Fireball Inferno Tower
Fireball Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Zap Fireball Prince
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball Prince
Zap Fireball Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball Prince
Fire Spirit Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap Prince
Fireball Zap
Fire Spirit Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Fire Spirit Goblin Gang Fireball Skeleton Army Prince
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Prince
Zap Fireball
Zap Fireball
Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Prince

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