My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Archers Minions Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Mortar Goblin Barrel
The Log
Archers Goblin Gang Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Mortar Hog Rider Goblin Barrel
Arrows
Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Archers Knight Minions Goblin Gang Hog Rider Goblin Barrel
Fireball
Archers Minions Goblin Gang Mortar Hog Rider Goblin Barrel
Poison
Archers Minions Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Goblin Gang Goblin Barrel Mortar Hog Rider Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Minions Goblin Gang

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mortar Hog Rider
Knight
Archers Minions Goblin Gang Mortar Hog Rider Goblin Barrel Poison
Minions
Knight Hog Rider Mortar
Goblin Gang
Knight Hog Rider Goblin Barrel Mortar
Mortar
Knight Archers Minions Goblin Gang Hog Rider
Hog Rider
Knight Minions Goblin Gang Archers Mortar Goblin Barrel Poison
Goblin Barrel
Knight Goblin Gang Hog Rider
Poison
Knight Hog Rider

Defense Synergies 3 8

Archers
Knight Minions Goblin Gang Mortar
Knight
Archers Minions Goblin Gang Mortar Poison
Minions
Knight Archers Mortar
Goblin Gang
Knight Archers Mortar
Mortar
Archers Knight Minions Goblin Gang Poison
Hog Rider
Goblin Barrel
Poison
Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar
Knight Minions Goblin Gang Mortar
Goblin Gang Mortar Archers Knight Minions
Knight Minions Goblin Gang Mortar
Poison
Goblin Gang Archers Minions
Minions Archers Goblin Gang Mortar Poison
Poison
Minions Goblin Gang Mortar
Knight Goblin Gang Archers
Archers Minions Goblin Gang Poison Knight
Minions Archers Goblin Gang Poison
Mortar Knight Minions Goblin Gang
Minions Goblin Gang Mortar Poison
Knight Goblin Gang Mortar
Goblin Gang Mortar
Knight Minions Goblin Gang Mortar Poison
Mortar Archers Knight Minions Goblin Gang
Mortar Poison Archers Knight Minions
Mortar
Goblin Gang Archers Knight Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Poison Archers Knight Goblin Gang Mortar
Goblin Gang Knight Minions
Goblin Gang Knight
Knight Goblin Gang
Poison Archers Minions Goblin Gang
Goblin Gang Archers Knight Minions
Knight
Knight Minions Mortar Poison
Goblin Gang
Knight Minions
Poison
Knight Goblin Gang
Archers
Goblin Gang Archers Knight Minions Mortar Poison
Minions Poison Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar
Mortar Poison
Poison
Knight Poison
Poison Mortar
Poison Minions
Archers Mortar Poison
Poison
Poison Mortar
Minions Goblin Gang Poison
Poison Knight Mortar
Poison Archers
Poison Knight Mortar
Minions Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Minions
Archers Mortar Poison
Mortar Poison
Minions Poison
Poison
Mortar Poison
Poison Mortar
Mortar Poison
Mortar Poison
Poison Mortar
Poison Archers
Minions Poison
Poison Mortar
Poison
Poison
Archers Minions Goblin Gang
Poison Archers
Poison Knight Goblin Gang
Mortar Poison
Poison
Minions Goblin Gang Poison
Poison
Poison Mortar

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