My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Sparky
Giant Snowball
Goblin Gang Hog Rider Furnace Baby Dragon
Zap
Goblin Gang Furnace Sparky
Barbarian Barrel
Goblin Gang Furnace Wizard Sparky
The Log
Goblin Gang Hog Rider Furnace Sparky
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Hog Rider Wizard Baby Dragon Sparky
Fireball
Goblin Gang Hog Rider Furnace Wizard Baby Dragon Sparky
Poison
Goblin Gang Furnace Wizard Sparky
Lightning
Furnace Wizard Baby Dragon Sparky
Rocket
Hog Rider Furnace Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Baby Dragon Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Hog Rider Furnace Baby Dragon Freeze Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Hog Rider Furnace

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Baby Dragon Sparky
Hog Rider
Goblin Gang Freeze Furnace Wizard Tornado Baby Dragon
Furnace
Hog Rider Baby Dragon Sparky
Wizard
Tornado Hog Rider Sparky
Tornado
Wizard Baby Dragon Sparky Hog Rider Freeze
Baby Dragon
Tornado Goblin Gang Hog Rider Furnace Sparky
Freeze
Hog Rider Tornado
Sparky
Tornado Goblin Gang Furnace Wizard Baby Dragon

Defense Synergies 2 8

Goblin Gang
Furnace Sparky
Hog Rider
Furnace
Goblin Gang Tornado Baby Dragon
Wizard
Tornado Freeze
Tornado
Wizard Sparky Furnace Baby Dragon Sparky
Baby Dragon
Furnace Tornado
Freeze
Wizard Sparky
Sparky
Tornado Goblin Gang Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Sparky
Sparky Goblin Gang Furnace
Goblin Gang Furnace Tornado Sparky Freeze
Sparky Goblin Gang Furnace
Tornado Sparky
Goblin Gang Tornado Freeze Furnace Baby Dragon
Furnace Tornado Goblin Gang Wizard Baby Dragon Freeze
Baby Dragon Sparky
Sparky Goblin Gang Furnace Tornado
Goblin Gang Tornado Sparky
Goblin Gang Furnace Wizard Tornado Baby Dragon Freeze
Goblin Gang Furnace Wizard Tornado Baby Dragon
Furnace Sparky Goblin Gang Wizard Freeze
Wizard Sparky Goblin Gang Furnace Tornado Baby Dragon Freeze
Sparky Goblin Gang Furnace
Tornado Goblin Gang Furnace Freeze Sparky
Wizard Sparky Goblin Gang Furnace Tornado
Goblin Gang Furnace Wizard Tornado Baby Dragon
Furnace Wizard Tornado Baby Dragon Freeze
Sparky Tornado
Goblin Gang Wizard Furnace Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Sparky
Goblin Gang Wizard Baby Dragon
Goblin Gang Furnace Sparky
Goblin Gang Tornado Sparky
Goblin Gang Sparky
Furnace Wizard Goblin Gang Tornado Baby Dragon Freeze
Goblin Gang Sparky Furnace
Sparky
Freeze Tornado Baby Dragon Sparky
Goblin Gang Sparky
Sparky
Tornado
Goblin Gang Wizard Sparky
Wizard Furnace Baby Dragon Sparky
Goblin Gang Sparky Furnace Tornado Baby Dragon Freeze
Wizard Baby Dragon Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Sparky
Tornado Baby Dragon
Baby Dragon Sparky
Freeze Sparky
Wizard Furnace Baby Dragon Sparky
Wizard Furnace Tornado Baby Dragon Freeze
Furnace Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon Freeze
Wizard Tornado
Goblin Gang Tornado Sparky
Wizard Tornado Sparky
Wizard Tornado Baby Dragon
Baby Dragon Sparky
Baby Dragon Freeze
Furnace Baby Dragon Sparky
Furnace Wizard Baby Dragon Sparky
Furnace Wizard Baby Dragon Sparky
Tornado Freeze Sparky
Sparky
Wizard Baby Dragon Sparky
Wizard Tornado Baby Dragon
Baby Dragon Sparky
Wizard Tornado
Tornado Sparky
Baby Dragon
Tornado Freeze Furnace Wizard Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Wizard Tornado Baby Dragon Sparky
Tornado Baby Dragon Sparky
Furnace Wizard Tornado Baby Dragon Sparky
Wizard Freeze
Sparky
Wizard Sparky
Freeze Sparky
Sparky
Wizard Sparky
Goblin Gang Freeze
Wizard Tornado Baby Dragon
Freeze
Goblin Gang Wizard Baby Dragon Sparky
Wizard Baby Dragon
Tornado Sparky
Sparky
Goblin Gang Tornado Baby Dragon Freeze Sparky
Tornado
Tornado Baby Dragon Freeze Sparky

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