My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Goblin Gang Wizard Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Flying Machine Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Goblin Gang Flying Machine Hog Rider Wizard Ice Wizard
Poison
Goblin Gang Flying Machine Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Flying Machine Hog Rider Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Flying Machine

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider P.E.K.K.A
Flying Machine
Hog Rider P.E.K.K.A
Hog Rider
Goblin Gang Lightning The Log Flying Machine Wizard
Wizard
Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Goblin Gang Flying Machine Wizard The Log Ice Wizard
The Log
Hog Rider P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 1 13

Goblin Gang
Flying Machine P.E.K.K.A The Log Ice Wizard
Flying Machine
Goblin Gang P.E.K.K.A The Log Ice Wizard
Hog Rider
Wizard
P.E.K.K.A The Log Ice Wizard
Lightning
The Log
P.E.K.K.A
The Log Goblin Gang Flying Machine Wizard Ice Wizard
The Log
P.E.K.K.A Goblin Gang Flying Machine Wizard Lightning Ice Wizard
Ice Wizard
Goblin Gang Flying Machine Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Wizard The Log
P.E.K.K.A Goblin Gang Flying Machine The Log Ice Wizard
Goblin Gang P.E.K.K.A Lightning Ice Wizard
P.E.K.K.A Goblin Gang Ice Wizard
Lightning P.E.K.K.A The Log
Goblin Gang The Log Flying Machine Ice Wizard
Lightning Goblin Gang Flying Machine Wizard Ice Wizard
Lightning Flying Machine P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Flying Machine Wizard The Log
Goblin Gang Flying Machine Wizard Ice Wizard
P.E.K.K.A Goblin Gang Flying Machine Wizard Lightning The Log Ice Wizard
Wizard Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Lightning P.E.K.K.A The Log
Wizard Goblin Gang P.E.K.K.A
Goblin Gang Flying Machine Wizard The Log Ice Wizard
Wizard The Log Flying Machine Ice Wizard
P.E.K.K.A
Goblin Gang Wizard Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Flying Machine Wizard Lightning The Log
Goblin Gang P.E.K.K.A Lightning The Log
Goblin Gang Lightning P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Wizard Goblin Gang Flying Machine Ice Wizard
Goblin Gang P.E.K.K.A Flying Machine Lightning Ice Wizard
P.E.K.K.A
Lightning P.E.K.K.A Flying Machine The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Flying Machine
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Goblin Gang Wizard
Wizard Flying Machine
Goblin Gang Flying Machine Lightning P.E.K.K.A The Log
Flying Machine Wizard P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine The Log
Flying Machine The Log Ice Wizard
Lightning Flying Machine The Log
Lightning Flying Machine The Log
Wizard The Log
Wizard Flying Machine Ice Wizard
Flying Machine Wizard The Log
The Log Flying Machine Wizard Lightning Ice Wizard
The Log Flying Machine Wizard Lightning
Lightning Goblin Gang
Lightning Flying Machine Wizard The Log
Lightning Flying Machine Wizard
Flying Machine Lightning The Log
Lightning Flying Machine
Lightning Flying Machine The Log
Lightning Flying Machine Wizard The Log
Lightning Flying Machine Wizard The Log
Lightning
Lightning
Lightning Flying Machine Wizard The Log
Lightning Flying Machine Wizard The Log
Lightning The Log
Lightning Wizard
Lightning The Log
Lightning Flying Machine The Log
The Log Wizard Ice Wizard
The Log Flying Machine Wizard Lightning Ice Wizard
Lightning Flying Machine Wizard The Log
Lightning The Log
Lightning Flying Machine Wizard Ice Wizard
Lightning Flying Machine Wizard
Lightning
Lightning Wizard The Log
Lightning
P.E.K.K.A
Wizard Lightning The Log
Lightning Goblin Gang Flying Machine
Lightning Flying Machine Wizard Ice Wizard
The Log
Lightning Goblin Gang Flying Machine Wizard
The Log Flying Machine Wizard Lightning
Lightning
Flying Machine P.E.K.K.A
Goblin Gang Flying Machine Lightning The Log
Flying Machine Lightning
Lightning Flying Machine The Log

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