My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Archers Goblin Gang Hog Rider Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Electro Wizard
The Log
Archers Goblin Gang Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Hog Rider Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Goblin Barrel Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Arrows Goblin Gang Goblin Barrel Hog Rider Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Arrows Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Archers Goblin Barrel Electro Wizard
Archers
Giant Snowball Arrows Hog Rider
Arrows
Hog Rider Archers Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Giant Snowball Arrows Goblin Gang Archers Rocket Goblin Barrel Electro Wizard
Rocket
Hog Rider
Goblin Barrel
Goblin Gang Giant Snowball Arrows Hog Rider
Electro Wizard
Giant Snowball Hog Rider

Defense Synergies 1 5

Giant Snowball
Goblin Gang Archers Electro Wizard
Archers
Giant Snowball Goblin Gang Electro Wizard
Arrows
Goblin Gang
Giant Snowball Archers Electro Wizard
Hog Rider
Rocket
Goblin Barrel
Electro Wizard
Giant Snowball Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Rocket Giant Snowball Archers Electro Wizard
Goblin Gang Electro Wizard
Arrows Rocket
Arrows Goblin Gang Giant Snowball Archers Electro Wizard
Giant Snowball Rocket Electro Wizard Archers Arrows Goblin Gang
Rocket Arrows Electro Wizard
Goblin Gang
Goblin Gang Giant Snowball Archers Electro Wizard
Archers Goblin Gang Electro Wizard Giant Snowball Arrows
Arrows Giant Snowball Archers Goblin Gang Electro Wizard
Giant Snowball Goblin Gang Rocket Electro Wizard
Rocket Giant Snowball Arrows Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Rocket Giant Snowball Goblin Gang Electro Wizard
Arrows Goblin Gang Electro Wizard
Arrows Giant Snowball Archers Goblin Gang Electro Wizard
Giant Snowball Arrows Archers Electro Wizard
Electro Wizard
Goblin Gang Giant Snowball Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Archers Electro Wizard
Electro Wizard Giant Snowball Archers Arrows Goblin Gang Rocket
Goblin Gang Rocket Electro Wizard
Goblin Gang Rocket Electro Wizard
Goblin Gang
Arrows Rocket Giant Snowball Archers Goblin Gang Electro Wizard
Goblin Gang Rocket Archers Electro Wizard
Rocket Electro Wizard Giant Snowball
Goblin Gang
Rocket Giant Snowball Arrows Electro Wizard
Rocket Goblin Gang
Archers
Goblin Gang Electro Wizard Archers Rocket
Arrows Giant Snowball Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Giant Snowball Electro Wizard
Rocket Arrows
Arrows Rocket
Rocket Giant Snowball Arrows
Arrows Giant Snowball Rocket
Archers Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Rocket Giant Snowball Goblin Gang Electro Wizard
Rocket Arrows Electro Wizard
Giant Snowball Archers Arrows Rocket
Rocket Giant Snowball
Arrows Rocket
Giant Snowball Arrows
Rocket Giant Snowball Arrows
Arrows Rocket
Giant Snowball Arrows Rocket
Rocket
Rocket Giant Snowball Archers Arrows Electro Wizard
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Rocket
Rocket Giant Snowball Arrows
Giant Snowball Arrows
Arrows Giant Snowball Electro Wizard
Giant Snowball Arrows
Rocket Arrows
Giant Snowball Archers Arrows Electro Wizard
Rocket Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Rocket
Rocket Giant Snowball Arrows Electro Wizard
Rocket Giant Snowball Arrows
Electro Wizard Archers Goblin Gang Rocket
Rocket Giant Snowball Archers Arrows Electro Wizard
Arrows
Goblin Gang Rocket Electro Wizard
Arrows Giant Snowball
Rocket Giant Snowball Arrows
Giant Snowball Goblin Gang Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Electro Wizard

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