My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Elixir Collector Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Night Witch
Giant Snowball
Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Fireball
Goblin Gang Mega Minion Elixir Collector Baby Dragon Night Witch
Poison
Bats Goblin Gang Mega Minion Elixir Collector Night Witch
Lightning
Mega Minion Elixir Collector Baby Dragon Night Witch
Rocket
Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Rocket Elixir Collector Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Mega Minion Baby Dragon Night Witch Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Mega Minion Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Baby Dragon Golem
Goblin Gang
Baby Dragon Golem
Mega Minion
Golem Bats Baby Dragon
Rocket
Golem
Elixir Collector
Baby Dragon
Golem Bats Goblin Gang Mega Minion
Golem
Mega Minion Baby Dragon Night Witch Bats Goblin Gang Rocket
Night Witch
Golem

Defense Synergies 0 3

Bats
Baby Dragon
Goblin Gang
Mega Minion
Baby Dragon Night Witch
Rocket
Elixir Collector
Baby Dragon
Bats Mega Minion
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon
Bats Goblin Gang Mega Minion Night Witch
Goblin Gang Rocket Bats Mega Minion Night Witch
Night Witch Bats Goblin Gang Mega Minion
Rocket
Goblin Gang Bats Mega Minion Baby Dragon Night Witch
Bats Mega Minion Rocket Goblin Gang Baby Dragon Night Witch
Rocket Baby Dragon
Goblin Gang Night Witch
Goblin Gang Night Witch
Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Mega Minion Bats Goblin Gang Baby Dragon Night Witch
Night Witch Bats Goblin Gang Rocket
Rocket Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Goblin Gang
Rocket Goblin Gang
Bats Goblin Gang Night Witch
Bats Goblin Gang Mega Minion Baby Dragon Night Witch
Baby Dragon Bats Mega Minion
Goblin Gang Bats Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Mega Minion Rocket Baby Dragon
Goblin Gang Bats Rocket
Goblin Gang Rocket Bats Night Witch
Goblin Gang Night Witch
Rocket Bats Goblin Gang Baby Dragon
Goblin Gang Rocket Bats Mega Minion Night Witch
Rocket Bats Mega Minion Baby Dragon
Goblin Gang Mega Minion
Bats Mega Minion
Rocket
Rocket Goblin Gang Night Witch
Baby Dragon
Goblin Gang Bats Mega Minion Rocket Baby Dragon Night Witch
Bats Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Bats Mega Minion Rocket Baby Dragon
Baby Dragon
Baby Dragon
Rocket Bats Goblin Gang Night Witch
Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Bats Rocket Night Witch
Rocket Mega Minion Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon Night Witch
Rocket
Rocket
Rocket Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon
Baby Dragon
Rocket Baby Dragon
Bats Baby Dragon Night Witch
Rocket Bats Mega Minion
Mega Minion Night Witch
Rocket Night Witch
Rocket
Rocket
Bats Goblin Gang Rocket Night Witch
Rocket Mega Minion Baby Dragon
Goblin Gang Mega Minion Rocket Baby Dragon
Baby Dragon
Rocket
Mega Minion
Bats Goblin Gang Rocket Baby Dragon
Bats Rocket
Rocket Baby Dragon

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