My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde
Giant Snowball
Goblin Gang Minion Horde Lumberjack
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Knight Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Knight Goblin Gang Minion Horde Wizard Lumberjack
Fireball
Goblin Gang Minion Horde Wizard Lumberjack
Poison
Goblin Gang Minion Horde Wizard
Lightning
Knight Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Tornado Lumberjack Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Tornado

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Lumberjack
Knight
Goblin Gang Arrows Minion Horde Wizard Lumberjack
Goblin Gang
Knight Golem
Minion Horde
Knight Golem Lumberjack
Wizard
Tornado Knight Golem Lumberjack
Tornado
Wizard Golem
Golem
Arrows Goblin Gang Minion Horde Wizard Tornado Lumberjack
Lumberjack
Arrows Knight Minion Horde Wizard Golem

Defense Synergies 2 10

Arrows
Knight Tornado Lumberjack
Knight
Goblin Gang Arrows Minion Horde Wizard Tornado Lumberjack
Goblin Gang
Knight Lumberjack
Minion Horde
Knight Tornado
Wizard
Tornado Knight Lumberjack
Tornado
Wizard Arrows Knight Minion Horde
Golem
Lumberjack
Arrows Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Wizard
Minion Horde Lumberjack Knight Goblin Gang
Goblin Gang Minion Horde Tornado Lumberjack Knight
Minion Horde Lumberjack Knight Goblin Gang
Arrows Tornado Lumberjack
Arrows Goblin Gang Tornado Lumberjack
Minion Horde Tornado Arrows Goblin Gang Wizard
Arrows
Minion Horde Goblin Gang Tornado Lumberjack
Knight Goblin Gang Tornado Minion Horde Lumberjack
Goblin Gang Minion Horde Arrows Knight Wizard Tornado Lumberjack
Arrows Minion Horde Goblin Gang Wizard Tornado
Minion Horde Lumberjack Knight Goblin Gang Wizard
Wizard Arrows Goblin Gang Minion Horde Tornado Lumberjack
Knight Goblin Gang Minion Horde Lumberjack
Minion Horde Tornado Goblin Gang Lumberjack
Minion Horde Wizard Arrows Knight Goblin Gang Tornado Lumberjack
Arrows Knight Goblin Gang Minion Horde Wizard Tornado Lumberjack
Arrows Wizard Tornado Knight Lumberjack
Tornado Lumberjack
Goblin Gang Wizard Arrows Knight Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Knight Minion Horde
Goblin Gang Lumberjack Knight Minion Horde Tornado
Knight Goblin Gang Minion Horde Lumberjack
Arrows Wizard Goblin Gang Minion Horde Tornado
Goblin Gang Knight Minion Horde Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Knight Tornado
Goblin Gang Minion Horde
Knight Minion Horde Lumberjack
Arrows Tornado
Knight Goblin Gang Minion Horde Wizard Lumberjack
Wizard Minion Horde
Goblin Gang Knight Minion Horde Tornado Lumberjack
Arrows Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde
Arrows Tornado
Arrows Minion Horde
Arrows Knight
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Tornado
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Goblin Gang Minion Horde Tornado Lumberjack
Arrows Knight Minion Horde Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Tornado
Minion Horde
Arrows Wizard
Arrows Wizard Tornado
Minion Horde
Arrows Wizard Tornado
Tornado
Arrows Minion Horde
Arrows Tornado Wizard
Minion Horde
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang
Arrows Wizard Tornado
Arrows
Knight Goblin Gang Minion Horde Wizard Lumberjack
Arrows Wizard
Arrows Tornado
Minion Horde
Goblin Gang Minion Horde Tornado
Tornado
Tornado

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