My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Dark Prince Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Dark Prince Prince Night Witch
Giant Snowball
Goblin Gang Goblin Hut Night Witch
Zap
Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Barbarian Barrel
Goblin Gang Goblin Hut Dark Prince Night Witch
The Log
Goblin Gang Goblin Hut Dark Prince Prince
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut Night Witch
Royal Delivery
Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Fireball
Goblin Gang Goblin Hut Night Witch
Poison
Goblin Gang Goblin Hut Night Witch
Lightning
Goblin Hut Dark Prince Prince Night Witch
Rocket
Goblin Hut Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Dark Prince Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dark Prince Night Witch Giant Goblin Hut Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Dark Prince Night Witch

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Dark Prince Prince Night Witch
Goblin Gang
Giant Goblin Hut Dark Prince Prince
Giant
Arrows Dark Prince Prince Night Witch Goblin Gang Goblin Hut Rocket
Goblin Hut
Goblin Gang Giant Dark Prince Prince
Rocket
Giant
Dark Prince
Giant Prince Arrows Goblin Gang Goblin Hut
Prince
Giant Dark Prince Arrows Goblin Gang Goblin Hut
Night Witch
Giant Arrows

Defense Synergies 0 9

Arrows
Goblin Hut Dark Prince Prince
Goblin Gang
Goblin Hut Dark Prince Prince
Giant
Goblin Hut
Arrows Goblin Gang Dark Prince
Rocket
Dark Prince
Arrows Goblin Gang Goblin Hut Prince Night Witch
Prince
Arrows Goblin Gang Dark Prince
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut
Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Goblin Gang Goblin Hut Rocket Prince Dark Prince Night Witch
Goblin Hut Prince Night Witch Goblin Gang Dark Prince
Arrows Rocket Dark Prince Prince
Arrows Goblin Gang Dark Prince Night Witch
Rocket Arrows Goblin Gang Goblin Hut Night Witch
Rocket Arrows
Goblin Gang Goblin Hut Prince Night Witch
Goblin Gang Dark Prince Prince Night Witch
Goblin Gang Arrows Goblin Hut Dark Prince Night Witch
Arrows Goblin Gang Goblin Hut Night Witch
Goblin Hut Prince Night Witch Goblin Gang Rocket Dark Prince
Rocket Arrows Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Goblin Gang Goblin Hut Prince
Rocket Goblin Gang Goblin Hut Prince
Arrows Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Arrows Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Arrows Goblin Hut Dark Prince
Goblin Hut Prince
Goblin Gang Dark Prince Arrows Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Dark Prince Prince
Arrows Goblin Gang Rocket Prince
Goblin Gang Goblin Hut Rocket Dark Prince Prince
Goblin Gang Rocket Dark Prince Prince Night Witch
Goblin Gang Goblin Hut Dark Prince Prince Night Witch
Arrows Rocket Goblin Gang Goblin Hut
Goblin Gang Rocket Dark Prince Prince Goblin Hut Night Witch
Dark Prince Prince
Rocket Goblin Hut Dark Prince Prince
Goblin Gang Goblin Hut
Goblin Hut Dark Prince Prince
Rocket Arrows Dark Prince Prince
Rocket Dark Prince Prince Goblin Gang Night Witch
Goblin Gang Goblin Hut Rocket Dark Prince Prince Night Witch
Arrows Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows Goblin Hut
Arrows Rocket Dark Prince Prince
Rocket Arrows Dark Prince
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Goblin Gang Prince Night Witch
Rocket Arrows Dark Prince Prince
Arrows Rocket
Rocket Goblin Hut
Arrows Rocket
Arrows Goblin Hut Prince
Rocket Arrows Goblin Hut
Arrows Goblin Hut Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Dark Prince Prince
Rocket Arrows
Rocket Prince Night Witch
Rocket Arrows
Rocket Prince
Rocket Arrows
Arrows Dark Prince
Arrows
Arrows Prince
Rocket Arrows
Arrows Night Witch
Rocket Goblin Hut
Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Prince
Rocket Arrows
Goblin Gang Goblin Hut Rocket Dark Prince Prince Night Witch
Rocket Arrows
Arrows
Goblin Gang Rocket Dark Prince Prince
Arrows
Rocket Arrows
Dark Prince Prince
Goblin Gang Rocket
Rocket
Rocket Dark Prince Prince

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