My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Clone
Giant Snowball
Bats Goblin Gang Zappies Clone
Zap
Bats Goblin Gang Zappies Clone
Barbarian Barrel
Goblin Gang Zappies Clone Royal Ghost
The Log
Goblin Gang Zappies Clone
Earthquake
Goblin Gang Zappies Clone
Arrows
Bats Goblin Gang Zappies Clone
Royal Delivery
Bats Goblin Gang Zappies Clone Royal Ghost
Fireball
Goblin Gang Zappies Clone
Poison
Bats Goblin Gang Zappies Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Clone Royal Ghost Fireball Zappies Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Clone Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Clone
Goblin Gang
Giant Clone Royal Ghost
Fireball
Giant
Zappies
Giant Clone Royal Ghost
Giant
Bats Lightning Goblin Gang Fireball Zappies Royal Ghost
Clone
Bats Goblin Gang Zappies
Lightning
Giant
Royal Ghost
Goblin Gang Zappies Giant

Defense Synergies 0 3

Bats
Zappies
Goblin Gang
Zappies
Fireball
Zappies
Zappies
Bats Goblin Gang Fireball
Giant
Clone
Lightning
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Zappies
Bats Goblin Gang Zappies
Goblin Gang Bats Zappies Lightning
Bats Goblin Gang Zappies
Lightning Fireball
Goblin Gang Fireball Bats Zappies Royal Ghost
Bats Lightning Goblin Gang Fireball Zappies
Lightning Fireball
Zappies Goblin Gang
Goblin Gang Zappies Royal Ghost
Bats Goblin Gang Fireball Zappies Royal Ghost
Bats Goblin Gang Fireball Zappies
Bats Goblin Gang Fireball Zappies Lightning
Fireball Bats Goblin Gang Zappies Royal Ghost
Goblin Gang Zappies
Goblin Gang Fireball Zappies Lightning
Bats Goblin Gang Fireball Zappies
Fireball Bats Goblin Gang Zappies Royal Ghost
Bats Fireball Zappies Royal Ghost
Zappies
Goblin Gang Royal Ghost Bats Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Zappies Royal Ghost
Fireball Goblin Gang Lightning Royal Ghost
Goblin Gang Zappies Bats Lightning
Goblin Gang Lightning Bats Fireball Zappies
Goblin Gang Zappies
Fireball Bats Goblin Gang Zappies
Goblin Gang Bats Fireball Zappies Lightning
Zappies
Lightning Bats Fireball Zappies
Goblin Gang Zappies
Bats Zappies
Lightning Fireball
Lightning Goblin Gang Fireball Zappies
Fireball Zappies
Goblin Gang Zappies Bats Fireball Lightning
Bats Fireball Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Royal Ghost
Fireball Royal Ghost
Lightning Fireball
Lightning Fireball
Fireball
Fireball Bats
Fireball Lightning
Fireball Lightning
Lightning Bats Goblin Gang Fireball
Lightning Fireball
Fireball Lightning
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Bats Lightning
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball
Fireball
Fireball Lightning Royal Ghost
Fireball Lightning
Fireball Lightning
Lightning Bats Fireball
Lightning Bats Fireball Zappies
Lightning Fireball
Lightning Fireball
Lightning Fireball Zappies
Fireball Lightning
Lightning Bats Goblin Gang Fireball Zappies
Fireball Lightning Zappies
Fireball
Fireball Lightning Goblin Gang
Fireball Lightning
Lightning Fireball
Bats Goblin Gang Fireball Zappies Lightning
Bats Fireball Zappies Lightning
Lightning Fireball Royal Ghost

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