My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Golem Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Furnace Inferno Dragon Lumberjack Night Witch
Zap
Goblin Gang Furnace Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Furnace Wizard Lumberjack Night Witch
The Log
Goblin Gang Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Night Witch
Royal Delivery
Goblin Gang Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Goblin Gang Furnace Wizard Inferno Dragon Lumberjack Night Witch
Poison
Goblin Gang Furnace Wizard Night Witch
Lightning
Furnace Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Furnace Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Furnace Poison Inferno Dragon Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Furnace Poison Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem
Furnace
Golem
Wizard
Golem Lumberjack
Poison
Golem Night Witch
Golem
Poison Night Witch Goblin Gang Furnace Wizard Lumberjack
Inferno Dragon
Lumberjack
Wizard Golem Night Witch
Night Witch
Golem Poison Lumberjack

Defense Synergies 0 5

Goblin Gang
Furnace Inferno Dragon Lumberjack
Furnace
Goblin Gang Lumberjack
Wizard
Lumberjack
Poison
Golem
Inferno Dragon
Goblin Gang
Lumberjack
Goblin Gang Furnace Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Lumberjack Goblin Gang Furnace Night Witch
Goblin Gang Furnace Lumberjack Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Goblin Gang Furnace
Poison Lumberjack
Goblin Gang Furnace Lumberjack Night Witch
Furnace Inferno Dragon Goblin Gang Wizard Poison Night Witch
Poison
Inferno Dragon Goblin Gang Furnace Lumberjack Night Witch
Goblin Gang Lumberjack Night Witch
Goblin Gang Poison Furnace Wizard Lumberjack Night Witch
Inferno Dragon Goblin Gang Furnace Wizard Poison Night Witch
Furnace Lumberjack Night Witch Goblin Gang Wizard
Wizard Goblin Gang Furnace Poison Lumberjack Night Witch
Inferno Dragon Goblin Gang Furnace Lumberjack
Goblin Gang Furnace Inferno Dragon Lumberjack
Wizard Goblin Gang Furnace Poison Lumberjack Night Witch
Goblin Gang Furnace Wizard Lumberjack Night Witch
Furnace Wizard Poison Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Wizard Furnace Poison Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace
Poison Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang Lumberjack Furnace
Goblin Gang Lumberjack Night Witch
Goblin Gang Inferno Dragon Lumberjack Night Witch
Furnace Wizard Poison Goblin Gang
Goblin Gang Furnace Lumberjack Night Witch
Inferno Dragon Lumberjack
Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Lumberjack Night Witch
Wizard Furnace
Goblin Gang Furnace Poison Inferno Dragon Lumberjack Night Witch
Poison Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Wizard Poison Furnace
Wizard Poison Furnace
Furnace Wizard Poison
Poison Wizard
Poison Wizard
Goblin Gang Poison Lumberjack Night Witch
Poison Wizard
Poison Wizard
Poison
Poison
Furnace Poison
Furnace Wizard Poison
Furnace Wizard Poison
Poison
Night Witch
Wizard Poison
Wizard Poison
Poison Night Witch
Wizard Poison
Poison
Poison Furnace Wizard
Inferno Dragon
Poison Wizard
Wizard Poison
Poison
Poison Furnace Wizard Night Witch
Wizard Poison
Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Goblin Gang Night Witch
Poison Wizard
Poison Goblin Gang Wizard Lumberjack
Wizard Poison
Poison
Goblin Gang Poison
Poison
Poison

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