My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Zappies Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Zappies Witch
Zap
Goblin Gang Firecracker Royal Giant Zappies Inferno Tower Witch
Barbarian Barrel
Goblin Gang Firecracker Zappies Inferno Tower Witch
The Log
Goblin Gang Firecracker Royal Giant Zappies Witch
Earthquake
Goblin Gang Firecracker Zappies Inferno Tower Witch
Arrows
Goblin Gang Firecracker Zappies Witch
Royal Delivery
Goblin Gang Firecracker Zappies Witch
Fireball
Goblin Gang Firecracker Zappies Inferno Tower Witch
Poison
Goblin Gang Firecracker Zappies Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Void Zappies Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Giant
Firecracker
Royal Giant Goblin Gang Zappies
Royal Giant
Firecracker Goblin Gang Zappies Void Witch The Log
Zappies
Firecracker Royal Giant
Inferno Tower
Void
Royal Giant
Witch
Royal Giant
The Log
Royal Giant

Defense Synergies 3 7

Goblin Gang
Inferno Tower Firecracker Zappies The Log
Firecracker
The Log Goblin Gang Zappies Inferno Tower
Royal Giant
Zappies
Goblin Gang Firecracker The Log
Inferno Tower
Goblin Gang The Log Firecracker
Void
Witch
The Log
The Log
Firecracker Inferno Tower Goblin Gang Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies Inferno Tower Void The Log
Inferno Tower Goblin Gang Firecracker Zappies Witch The Log
Goblin Gang Inferno Tower Witch Zappies Void
Inferno Tower Witch Goblin Gang Firecracker Zappies
Firecracker The Log
Goblin Gang The Log Firecracker Zappies
Inferno Tower Goblin Gang Firecracker Zappies Void Witch
Inferno Tower Void The Log
Zappies Inferno Tower Witch Goblin Gang
Goblin Gang Firecracker Zappies Inferno Tower
Goblin Gang Witch Firecracker Zappies The Log
Inferno Tower Goblin Gang Firecracker Zappies Witch
Inferno Tower Goblin Gang Zappies Witch The Log
Goblin Gang Firecracker Zappies Witch The Log
Inferno Tower Goblin Gang Zappies
Inferno Tower Goblin Gang Zappies The Log
Goblin Gang Firecracker Zappies Inferno Tower Witch
Goblin Gang Firecracker Zappies Witch The Log
Witch The Log Firecracker Zappies
Zappies Inferno Tower
Goblin Gang Firecracker Zappies Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Inferno Tower Void Witch
Void Goblin Gang Firecracker The Log
Goblin Gang Zappies Inferno Tower Witch The Log
Goblin Gang Zappies Inferno Tower The Log
Inferno Tower Goblin Gang Zappies Witch
Firecracker Goblin Gang Zappies Witch
Goblin Gang Zappies Inferno Tower Void Witch
Inferno Tower Zappies
Void Firecracker Zappies Inferno Tower Witch The Log
Inferno Tower Witch Goblin Gang Zappies
Zappies Inferno Tower Witch
Void The Log
Goblin Gang Zappies Inferno Tower Witch
Firecracker Zappies Witch
Goblin Gang Zappies Inferno Tower Witch Firecracker The Log
Firecracker Zappies Inferno Tower Witch The Log
Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
Void The Log Firecracker
Goblin Gang Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Void Firecracker The Log
Firecracker Witch The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log Witch
Witch
Firecracker Void The Log Witch
Void Witch The Log
Void Firecracker The Log
Firecracker Witch
Firecracker Zappies Void Witch
Void
Void The Log
Void Firecracker Zappies
Firecracker The Log
Goblin Gang Zappies Void Witch
Firecracker Zappies Witch
The Log
Void Goblin Gang Firecracker
The Log Firecracker
Void
Firecracker
Goblin Gang Firecracker Zappies Witch The Log
Firecracker Zappies Void Witch
Void Firecracker Witch The Log

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