My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Furnace Witch
Zap
Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
Poison
Goblin Gang Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Furnace Electro Wizard Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Furnace

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elite Barbarians
Fireball Furnace The Log
Fireball
Elite Barbarians The Log Electro Wizard
Furnace
Elite Barbarians
Rocket
Witch
The Log
Elite Barbarians Fireball
Electro Wizard
Fireball

Defense Synergies 1 10

Goblin Gang
Furnace The Log Electro Wizard
Elite Barbarians
The Log
Fireball
The Log Electro Wizard
Furnace
Goblin Gang Electro Wizard
Rocket
The Log
Witch
The Log Electro Wizard
The Log
Fireball Goblin Gang Elite Barbarians Rocket Witch Electro Wizard
Electro Wizard
Goblin Gang Fireball Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball The Log Electro Wizard
Elite Barbarians Goblin Gang Furnace Witch The Log Electro Wizard
Goblin Gang Furnace Rocket Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Goblin Gang Furnace Electro Wizard
Elite Barbarians Fireball Rocket The Log
Goblin Gang Fireball The Log Furnace Electro Wizard
Furnace Rocket Electro Wizard Goblin Gang Fireball Witch
Rocket Fireball The Log Electro Wizard
Witch Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Witch Electro Wizard Fireball Furnace The Log
Goblin Gang Fireball Furnace Witch Electro Wizard
Furnace Goblin Gang Elite Barbarians Fireball Rocket Witch The Log Electro Wizard
Fireball Rocket Goblin Gang Furnace Witch The Log Electro Wizard
Elite Barbarians Goblin Gang Furnace Electro Wizard
Rocket Goblin Gang Elite Barbarians Fireball Furnace The Log Electro Wizard
Goblin Gang Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Goblin Gang Elite Barbarians Furnace Witch The Log Electro Wizard
Furnace Witch The Log Fireball Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Fireball Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Elite Barbarians Rocket The Log
Goblin Gang Elite Barbarians Furnace Rocket Witch The Log Electro Wizard
Goblin Gang Rocket Elite Barbarians Fireball The Log Electro Wizard
Goblin Gang Elite Barbarians Witch
Fireball Furnace Rocket Goblin Gang Witch Electro Wizard
Goblin Gang Rocket Elite Barbarians Fireball Furnace Witch Electro Wizard
Elite Barbarians
Rocket Electro Wizard Elite Barbarians Fireball Witch The Log
Witch Goblin Gang
Elite Barbarians Witch
Rocket Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Rocket Goblin Gang Fireball Witch
Fireball Furnace Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Fireball Furnace Rocket The Log
Elite Barbarians Fireball Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log Electro Wizard
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket Furnace The Log
Fireball Furnace Rocket Witch
Furnace Witch The Log
Fireball The Log
Fireball The Log
Rocket Goblin Gang Elite Barbarians Fireball Electro Wizard
Rocket Fireball The Log Electro Wizard
Fireball Rocket
Rocket Elite Barbarians Fireball The Log
Fireball Rocket
Elite Barbarians Fireball Furnace The Log
Rocket Fireball Furnace Witch The Log
Fireball Furnace Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball The Log Electro Wizard
Rocket Fireball Witch The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball Furnace Witch
Witch
Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball Rocket The Log
Elite Barbarians Fireball Furnace Witch Electro Wizard
Rocket Electro Wizard Fireball Witch
Elite Barbarians Fireball
Fireball Rocket The Log
Rocket Fireball Electro Wizard
Rocket Fireball The Log
Electro Wizard Goblin Gang Fireball Rocket Witch
Fireball Rocket Witch Electro Wizard
The Log Fireball
Fireball Goblin Gang Rocket Electro Wizard
The Log Fireball
Rocket Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Rocket Witch The Log Electro Wizard
Fireball Rocket Witch Electro Wizard
Fireball Rocket Witch The Log Electro Wizard

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