My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Bomber Minions Goblin Gang Hog Rider Goblin Hut Skeleton Army
Zap
Bomber Minions Goblin Gang Goblin Hut Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Goblin Hut Skeleton Army
The Log
Bomber Goblin Gang Hog Rider Goblin Hut Skeleton Army
Earthquake
Bomber Goblin Gang Hog Rider Goblin Hut Skeleton Army
Arrows
Bomber Minions Goblin Gang Goblin Hut Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Hog Rider Goblin Hut Skeleton Army
Fireball
Bomber Minions Goblin Gang Hog Rider Goblin Hut Skeleton Army
Poison
Bomber Minions Goblin Gang Goblin Hut Skeleton Army
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Minions Goblin Gang Skeleton Army Fireball Hog Rider Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Minions Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Hog Rider
Zap
Fireball Hog Rider Bomber Minions Goblin Hut
Minions
Hog Rider Bomber Zap
Goblin Gang
Hog Rider Goblin Hut
Fireball
Zap Hog Rider
Hog Rider
Zap Minions Goblin Gang Fireball Bomber Goblin Hut
Goblin Hut
Zap Goblin Gang Hog Rider
Skeleton Army

Defense Synergies 1 9

Bomber
Zap
Zap
Fireball Bomber Minions Goblin Gang Goblin Hut Skeleton Army
Minions
Zap
Goblin Gang
Zap Goblin Hut Skeleton Army
Fireball
Zap Goblin Hut
Hog Rider
Goblin Hut
Zap Goblin Gang Fireball Skeleton Army
Skeleton Army
Zap Goblin Gang Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Goblin Hut
Skeleton Army Bomber Zap Minions Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Skeleton Army Bomber Minions
Goblin Hut Skeleton Army Bomber Minions Goblin Gang
Bomber Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bomber Zap Minions
Minions Zap Goblin Gang Fireball Goblin Hut
Zap Fireball
Minions Goblin Gang Goblin Hut Skeleton Army
Goblin Gang Skeleton Army Bomber
Minions Goblin Gang Skeleton Army Bomber Zap Fireball Goblin Hut
Minions Zap Goblin Gang Fireball Goblin Hut
Goblin Hut Skeleton Army Bomber Zap Minions Goblin Gang Fireball
Bomber Fireball Skeleton Army Zap Minions Goblin Gang Goblin Hut
Skeleton Army Goblin Gang Goblin Hut
Skeleton Army Zap Goblin Gang Fireball Goblin Hut
Bomber Minions Goblin Gang Fireball Goblin Hut Skeleton Army
Fireball Bomber Zap Minions Goblin Gang Goblin Hut Skeleton Army
Zap Bomber Minions Fireball Goblin Hut
Goblin Hut
Bomber Goblin Gang Skeleton Army Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Goblin Hut
Fireball Bomber Zap Goblin Gang
Goblin Gang Skeleton Army Zap Minions Goblin Hut
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Goblin Hut Skeleton Army
Fireball Zap Minions Goblin Gang Goblin Hut
Goblin Gang Skeleton Army Minions Fireball Goblin Hut
Skeleton Army
Zap Minions Fireball Goblin Hut Skeleton Army
Goblin Gang Goblin Hut Skeleton Army
Minions Goblin Hut
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Bomber Fireball Skeleton Army
Goblin Gang Goblin Hut Skeleton Army Bomber Zap Minions Fireball
Minions Bomber Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball Goblin Hut
Fireball
Bomber Fireball Zap
Fireball Zap Minions
Bomber
Fireball Zap
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball Goblin Hut
Minions Fireball
Zap Fireball Goblin Hut
Bomber Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bomber Minions
Bomber Zap Fireball
Bomber Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball Goblin Hut
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Minions Goblin Gang Fireball Goblin Hut Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang
Bomber Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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