My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Witch Balloon Inferno Dragon
Zap
Goblin Gang Witch Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Witch Royal Ghost
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Witch Balloon Royal Ghost Inferno Dragon
Fireball
Goblin Gang Wizard Witch Balloon Inferno Dragon
Poison
Goblin Gang Wizard Witch Balloon
Lightning
Wizard Witch Balloon Inferno Dragon
Rocket
Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Royal Ghost Fireball Inferno Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Royal Ghost Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Royal Ghost
Fireball
Wizard
Rage Balloon Royal Ghost
Rage
Witch Balloon Wizard
Witch
Rage Royal Ghost
Balloon
Rage Goblin Gang Wizard Royal Ghost
Royal Ghost
Goblin Gang Wizard Witch Balloon
Inferno Dragon

Defense Synergies 0 3

Goblin Gang
Inferno Dragon
Fireball
Wizard
Royal Ghost
Rage
Witch
Royal Ghost
Balloon
Royal Ghost
Wizard Witch
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Inferno Dragon Goblin Gang Witch
Goblin Gang Witch Inferno Dragon
Witch Inferno Dragon Goblin Gang
Fireball
Goblin Gang Fireball Royal Ghost
Inferno Dragon Goblin Gang Fireball Wizard Witch
Fireball
Witch Inferno Dragon Goblin Gang
Goblin Gang Royal Ghost
Goblin Gang Witch Fireball Wizard Royal Ghost
Inferno Dragon Goblin Gang Fireball Wizard Witch
Goblin Gang Fireball Wizard Witch
Fireball Wizard Goblin Gang Witch Royal Ghost
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Wizard Goblin Gang Fireball Witch
Fireball Goblin Gang Wizard Witch Royal Ghost
Wizard Witch Fireball Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Royal Ghost Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Royal Ghost
Fireball Goblin Gang Wizard Royal Ghost Inferno Dragon
Goblin Gang Witch
Goblin Gang Fireball
Goblin Gang Witch Inferno Dragon
Fireball Wizard Goblin Gang Witch
Goblin Gang Fireball Witch
Inferno Dragon
Fireball Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Fireball
Goblin Gang Fireball Wizard Witch
Wizard Fireball Witch
Goblin Gang Witch Fireball Inferno Dragon
Fireball Wizard Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch Inferno Dragon
Fireball Wizard Witch Royal Ghost
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Goblin Gang Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost

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