My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel
Fireball
Goblin Gang Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Fireball Valkyrie Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie
Fireball
The Log Mega Knight
Valkyrie
Goblin Barrel Goblin Gang Wizard
Inferno Tower
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Fireball Wizard Goblin Barrel The Log

Defense Synergies 3 12

Goblin Gang
Inferno Tower Valkyrie The Log
Fireball
The Log Valkyrie Inferno Tower Mega Knight
Valkyrie
Goblin Gang Fireball Inferno Tower Wizard The Log
Inferno Tower
Goblin Gang The Log Fireball Valkyrie Mega Knight
Wizard
Valkyrie The Log Mega Knight
Goblin Barrel
The Log
Fireball Inferno Tower Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Fireball Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Valkyrie
Inferno Tower Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Goblin Gang Fireball The Log Valkyrie Mega Knight
Inferno Tower Goblin Gang Fireball Wizard
Fireball Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower Mega Knight
Goblin Gang Valkyrie Fireball Wizard The Log Mega Knight
Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Mega Knight Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Mega Knight Goblin Gang The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball The Log Mega Knight
Wizard Mega Knight Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Mega Knight Goblin Gang Valkyrie Wizard The Log
Valkyrie Wizard The Log Fireball Mega Knight
Inferno Tower
Goblin Gang Valkyrie Wizard Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Wizard The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Mega Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Mega Knight
Fireball Wizard Goblin Gang
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Mega Knight Valkyrie Inferno Tower
Mega Knight Fireball Valkyrie The Log
Mega Knight Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Mega Knight
Goblin Gang Inferno Tower Fireball Valkyrie The Log
Valkyrie Mega Knight Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Mega Knight
Fireball Valkyrie Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight

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