My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Baby Dragon Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Goblin Cage Valkyrie Magic Archer
The Log
Goblin Gang Goblin Cage Prince
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Goblin Cage Valkyrie Baby Dragon Prince Magic Archer
Fireball
Goblin Gang Goblin Cage Baby Dragon Magic Archer
Poison
Goblin Gang Goblin Cage Magic Archer
Lightning
Goblin Cage Valkyrie Baby Dragon Prince Magic Archer
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Goblin Cage

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Valkyrie Baby Dragon Prince
Fireball
Baby Dragon The Log Magic Archer
Goblin Cage
Goblin Gang Baby Dragon The Log Magic Archer
Valkyrie
Prince Goblin Gang Baby Dragon Magic Archer
Baby Dragon
Goblin Gang Fireball Goblin Cage Valkyrie Prince
Prince
Valkyrie Goblin Gang Baby Dragon The Log Magic Archer
The Log
Fireball Goblin Cage Prince Magic Archer
Magic Archer
Fireball Goblin Cage Valkyrie Prince The Log

Defense Synergies 2 19

Goblin Gang
Goblin Cage Valkyrie Prince The Log Magic Archer
Fireball
The Log Goblin Cage Valkyrie
Goblin Cage
Goblin Gang Fireball Baby Dragon Prince The Log Magic Archer
Valkyrie
Goblin Gang Fireball Baby Dragon Prince The Log Magic Archer
Baby Dragon
Goblin Cage Valkyrie Prince The Log
Prince
The Log Goblin Gang Goblin Cage Valkyrie Baby Dragon Magic Archer
The Log
Fireball Prince Goblin Gang Goblin Cage Valkyrie Baby Dragon Magic Archer
Magic Archer
Goblin Gang Goblin Cage Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Baby Dragon The Log Magic Archer
Goblin Gang Goblin Cage Valkyrie Prince The Log
Goblin Gang Goblin Cage Prince Valkyrie
Goblin Cage Prince Goblin Gang Valkyrie
Fireball Goblin Cage Valkyrie Prince The Log
Goblin Gang Fireball The Log Valkyrie Baby Dragon Magic Archer
Goblin Gang Fireball Goblin Cage Baby Dragon Magic Archer
Fireball Goblin Cage Valkyrie Baby Dragon The Log Magic Archer
Goblin Gang Goblin Cage Prince
Goblin Gang Valkyrie Prince
Goblin Gang Valkyrie Fireball Baby Dragon The Log Magic Archer
Goblin Gang Fireball Baby Dragon Magic Archer
Goblin Cage Prince Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Goblin Gang Goblin Cage Baby Dragon Prince The Log Magic Archer
Goblin Gang Goblin Cage Prince
Goblin Gang Fireball Goblin Cage Prince The Log
Goblin Gang Fireball Goblin Cage Valkyrie Prince
Fireball Goblin Cage Goblin Gang Valkyrie Baby Dragon Prince The Log Magic Archer
Goblin Cage Valkyrie Baby Dragon The Log Fireball Magic Archer
Goblin Cage Prince
Goblin Gang Valkyrie Fireball Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Goblin Cage Prince
Fireball Goblin Gang Valkyrie Baby Dragon Prince The Log Magic Archer
Goblin Gang Goblin Cage Valkyrie Prince The Log
Goblin Gang Valkyrie Prince Fireball Goblin Cage The Log
Goblin Gang Goblin Cage Valkyrie Prince
Fireball Goblin Gang Baby Dragon Magic Archer
Goblin Gang Prince Fireball Goblin Cage Valkyrie
Goblin Cage Valkyrie Prince
Goblin Cage Fireball Valkyrie Baby Dragon Prince The Log Magic Archer
Goblin Gang Goblin Cage
Goblin Cage Valkyrie Prince
Fireball Goblin Cage Valkyrie Prince The Log
Prince Goblin Gang Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Valkyrie Baby Dragon Magic Archer
Goblin Gang Fireball Goblin Cage Valkyrie Baby Dragon Prince The Log Magic Archer
Valkyrie Fireball Goblin Cage Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Valkyrie Prince The Log
Fireball Valkyrie Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball The Log
Goblin Gang Fireball Prince
Fireball Valkyrie Prince The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Prince The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Magic Archer Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Prince The Log Magic Archer
Fireball Valkyrie Baby Dragon The Log Magic Archer
Fireball Baby Dragon Prince The Log Magic Archer
Fireball
Prince The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Magic Archer
Fireball The Log Baby Dragon Magic Archer
Fireball Baby Dragon Prince The Log Magic Archer
Fireball Baby Dragon The Log Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Prince
Fireball The Log Magic Archer
Goblin Gang Fireball Prince Magic Archer
Fireball Baby Dragon Magic Archer
The Log Fireball
Fireball Goblin Gang Valkyrie Baby Dragon Prince Magic Archer
The Log Fireball Baby Dragon Magic Archer
Fireball
Prince
Goblin Gang Fireball Baby Dragon The Log Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Prince The Log Magic Archer

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