My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Royal Giant Skeleton Army Goblin Giant Bandit
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Executioner Bandit
The Log
Goblin Gang Royal Giant Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Executioner Bandit
Fireball
Goblin Gang Wizard Skeleton Army Executioner Bandit
Poison
Goblin Gang Wizard Skeleton Army Executioner
Lightning
Wizard Executioner Bandit
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Bandit Fireball Wizard Executioner Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Bandit Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Goblin Giant Bandit
Royal Giant
Fireball Goblin Gang Wizard Executioner Bandit
Fireball
Royal Giant Goblin Giant
Wizard
Royal Giant Goblin Giant Bandit
Skeleton Army
Executioner
Royal Giant Bandit
Goblin Giant
Fireball Goblin Gang Wizard Bandit
Bandit
Goblin Gang Royal Giant Wizard Executioner Goblin Giant

Defense Synergies 1 8

Goblin Gang
Skeleton Army Bandit
Royal Giant
Fireball
Goblin Giant Bandit
Wizard
Skeleton Army Bandit
Skeleton Army
Goblin Gang Wizard Executioner Bandit
Executioner
Skeleton Army Bandit
Goblin Giant
Fireball
Bandit
Goblin Gang Fireball Wizard Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner Goblin Giant
Skeleton Army Goblin Gang Executioner Bandit
Goblin Gang Skeleton Army Executioner Bandit
Skeleton Army Goblin Gang Bandit
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Executioner Bandit
Goblin Gang Fireball Wizard Executioner
Fireball Goblin Giant Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bandit
Goblin Gang Skeleton Army Executioner Fireball Wizard Goblin Giant Bandit
Executioner Goblin Gang Fireball Wizard
Skeleton Army Goblin Gang Fireball Wizard Bandit
Fireball Wizard Skeleton Army Executioner Goblin Gang
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball Bandit
Wizard Goblin Gang Fireball Skeleton Army Executioner
Fireball Goblin Gang Wizard Skeleton Army Executioner Bandit
Wizard Executioner Fireball Bandit
Goblin Gang Wizard Skeleton Army Fireball Executioner Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Bandit
Fireball Bandit Goblin Gang Wizard Executioner
Goblin Gang Skeleton Army Bandit Goblin Giant
Goblin Gang Skeleton Army Fireball Goblin Giant Bandit
Goblin Gang Skeleton Army Executioner Goblin Giant Bandit
Fireball Wizard Executioner Goblin Gang Goblin Giant
Goblin Gang Skeleton Army Fireball Goblin Giant Bandit
Skeleton Army Goblin Giant
Fireball Skeleton Army Bandit
Goblin Gang Skeleton Army Goblin Giant
Skeleton Army Fireball Goblin Giant
Skeleton Army Goblin Gang Fireball Wizard Executioner Goblin Giant Bandit
Wizard Fireball Skeleton Army Executioner
Goblin Gang Skeleton Army Fireball Executioner Goblin Giant
Executioner Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Bandit
Fireball Goblin Giant Bandit
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Goblin Giant
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard Bandit
Goblin Gang Fireball
Fireball Wizard Bandit
Fireball Wizard Executioner
Fireball Executioner Bandit
Fireball Bandit
Fireball
Fireball Wizard Executioner Bandit
Fireball Wizard Executioner Bandit
Fireball
Fireball Wizard Executioner Bandit
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Bandit
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Goblin Gang Fireball Skeleton Army Bandit
Fireball Wizard Executioner
Fireball
Fireball Goblin Gang Wizard Executioner
Fireball Wizard Executioner
Fireball
Executioner
Goblin Gang Fireball
Fireball Executioner
Fireball Executioner Goblin Giant Bandit

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