My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Prince Miner
Giant Snowball
Minions Goblin Gang Miner
Zap
Minions Goblin Gang Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard Prince Miner
Fireball
Minions Goblin Gang Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Tornado Miner Fireball Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Tornado Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Elite Barbarians Prince
Goblin Gang
Miner Prince
Elite Barbarians
Minions Fireball Wizard
Fireball
Tornado Elite Barbarians Miner
Wizard
Tornado Elite Barbarians Prince Miner
Tornado
Fireball Wizard
Prince
Minions Goblin Gang Wizard Miner
Miner
Minions Goblin Gang Fireball Wizard Prince

Defense Synergies 2 7

Minions
Prince
Goblin Gang
Prince Miner
Elite Barbarians
Wizard
Fireball
Tornado Miner
Wizard
Tornado Elite Barbarians Prince
Tornado
Fireball Wizard Prince
Prince
Minions Goblin Gang Wizard Tornado
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Elite Barbarians Minions Goblin Gang Prince
Goblin Gang Tornado Prince Minions Elite Barbarians
Elite Barbarians Prince Minions Goblin Gang
Elite Barbarians Fireball Tornado Prince
Goblin Gang Fireball Tornado Minions
Minions Tornado Goblin Gang Fireball Wizard
Fireball
Minions Goblin Gang Elite Barbarians Tornado Prince
Goblin Gang Elite Barbarians Tornado Prince Miner
Minions Goblin Gang Fireball Wizard Tornado
Minions Goblin Gang Fireball Wizard Tornado
Prince Minions Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Minions Goblin Gang Tornado Prince
Elite Barbarians Goblin Gang Prince
Tornado Goblin Gang Elite Barbarians Fireball Prince
Wizard Minions Goblin Gang Elite Barbarians Fireball Tornado Prince
Fireball Minions Goblin Gang Elite Barbarians Wizard Tornado Prince
Wizard Tornado Minions Fireball
Elite Barbarians Tornado Prince
Goblin Gang Wizard Minions Elite Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Prince
Fireball Goblin Gang Elite Barbarians Wizard Prince Miner
Goblin Gang Minions Elite Barbarians Prince
Goblin Gang Prince Elite Barbarians Fireball Tornado
Goblin Gang Elite Barbarians Prince
Fireball Wizard Minions Goblin Gang Tornado
Goblin Gang Prince Minions Elite Barbarians Fireball
Elite Barbarians Prince
Minions Elite Barbarians Fireball Tornado Prince
Goblin Gang
Minions Elite Barbarians Prince
Elite Barbarians Fireball Tornado Prince
Elite Barbarians Prince Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Minions Fireball Tornado Prince
Minions Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Miner
Fireball Miner
Fireball Prince
Fireball Wizard
Fireball Wizard Minions Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Miner Wizard Tornado
Minions Goblin Gang Elite Barbarians Fireball Tornado Prince
Miner Fireball Wizard Tornado Prince
Fireball Wizard Tornado
Elite Barbarians Fireball Miner
Minions Fireball
Elite Barbarians Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball Tornado
Minions
Fireball Wizard Prince
Fireball Wizard Tornado Miner
Minions Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Fireball
Tornado Fireball Wizard
Fireball Miner Wizard Tornado
Fireball Wizard Tornado Prince Miner
Fireball Miner Tornado
Elite Barbarians Fireball Wizard Tornado
Minions Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Miner
Fireball
Prince
Fireball Wizard
Minions Goblin Gang Fireball Prince
Fireball Wizard Tornado
Fireball
Fireball Miner Goblin Gang Wizard Prince
Fireball Wizard
Fireball Tornado
Elite Barbarians Prince
Minions Goblin Gang Elite Barbarians Fireball Tornado
Fireball Tornado
Fireball Tornado Prince Miner

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