My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Musketeer Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Musketeer Hunter
The Log
Goblin Gang Musketeer Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Hunter Inferno Dragon
Fireball
Goblin Gang Musketeer Hunter Inferno Dragon
Poison
Goblin Gang Musketeer Hunter
Lightning
Musketeer Hunter Inferno Dragon
Rocket
Musketeer Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Fireball Musketeer Poison Hunter Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Fireball Musketeer

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Fireball
Giant
Musketeer
Giant Barbarian Barrel
Giant
Musketeer Barbarian Barrel Poison Hunter Goblin Gang Fireball
Barbarian Barrel
Giant Musketeer Hunter
Poison
Giant
Hunter
Giant Barbarian Barrel
Inferno Dragon

Defense Synergies 2 6

Goblin Gang
Musketeer Barbarian Barrel Inferno Dragon
Fireball
Barbarian Barrel Musketeer
Musketeer
Goblin Gang Fireball Barbarian Barrel
Giant
Barbarian Barrel
Fireball Goblin Gang Musketeer Poison Hunter
Poison
Barbarian Barrel
Hunter
Barbarian Barrel
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Barbarian Barrel
Hunter Inferno Dragon Goblin Gang Musketeer
Goblin Gang Hunter Musketeer Inferno Dragon
Hunter Inferno Dragon Goblin Gang Musketeer
Fireball Barbarian Barrel Poison
Goblin Gang Fireball Barbarian Barrel Musketeer Hunter
Musketeer Hunter Inferno Dragon Goblin Gang Fireball Poison
Fireball Musketeer Barbarian Barrel Poison
Hunter Inferno Dragon Goblin Gang Musketeer
Goblin Gang Musketeer Barbarian Barrel Hunter
Goblin Gang Poison Fireball Musketeer Barbarian Barrel Hunter
Musketeer Hunter Inferno Dragon Goblin Gang Fireball Poison
Hunter Goblin Gang Fireball Musketeer
Fireball Goblin Gang Barbarian Barrel Poison Hunter
Inferno Dragon Goblin Gang Hunter
Goblin Gang Fireball Hunter Inferno Dragon
Goblin Gang Fireball Musketeer Poison Hunter
Fireball Goblin Gang Musketeer Barbarian Barrel Hunter
Barbarian Barrel Poison Hunter Fireball Musketeer Inferno Dragon
Musketeer Hunter Inferno Dragon
Goblin Gang Fireball Musketeer Barbarian Barrel Poison Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel
Fireball Poison Goblin Gang Musketeer Barbarian Barrel Hunter Inferno Dragon
Goblin Gang Musketeer Hunter
Goblin Gang Hunter Fireball Musketeer Barbarian Barrel
Goblin Gang Musketeer Hunter Inferno Dragon
Fireball Poison Goblin Gang Musketeer Hunter
Goblin Gang Fireball Musketeer Hunter
Hunter Inferno Dragon
Fireball Barbarian Barrel Poison Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Musketeer Hunter
Fireball Poison
Goblin Gang Fireball Hunter
Fireball Musketeer
Goblin Gang Fireball Musketeer Barbarian Barrel Poison Hunter Inferno Dragon
Poison Fireball Musketeer Barbarian Barrel Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Barbarian Barrel
Fireball Poison Musketeer Barbarian Barrel
Fireball Barbarian Barrel Poison
Fireball Musketeer Barbarian Barrel Poison
Fireball Poison Barbarian Barrel
Fireball Poison Musketeer Hunter
Musketeer Poison
Fireball Poison Barbarian Barrel Hunter
Fireball Poison
Goblin Gang Fireball Musketeer Poison
Poison Fireball Musketeer Barbarian Barrel
Fireball Poison Musketeer
Poison Fireball Musketeer Barbarian Barrel Hunter
Fireball Musketeer Barbarian Barrel Poison
Fireball Musketeer Barbarian Barrel Poison
Fireball Musketeer Barbarian Barrel Poison Hunter
Fireball Musketeer Barbarian Barrel Poison
Fireball Barbarian Barrel Poison
Fireball Musketeer Barbarian Barrel Poison Hunter
Fireball Barbarian Barrel Poison
Fireball Musketeer Poison
Fireball Poison
Musketeer
Fireball Musketeer Barbarian Barrel Poison
Poison Fireball Barbarian Barrel Hunter
Inferno Dragon
Fireball Poison Musketeer Barbarian Barrel Hunter
Fireball Musketeer Poison
Fireball Poison Musketeer Barbarian Barrel
Poison Fireball Musketeer Hunter
Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer Hunter
Fireball Poison
Fireball Poison
Goblin Gang Fireball Musketeer Barbarian Barrel
Fireball Poison Musketeer Hunter
Fireball Barbarian Barrel
Fireball Poison Goblin Gang Musketeer Hunter
Fireball Musketeer Poison
Fireball Poison
Musketeer
Goblin Gang Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer Barbarian Barrel

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