My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Musketeer Furnace Electro Wizard
The Log
Goblin Gang Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Musketeer P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Musketeer Furnace Electro Wizard
Poison
Goblin Gang Musketeer Furnace Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Musketeer Furnace Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Musketeer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
P.E.K.K.A
Fireball
Tornado Electro Wizard Mega Knight
Musketeer
P.E.K.K.A Mega Knight
Furnace
P.E.K.K.A
Tornado
Fireball P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Electro Wizard Goblin Gang Musketeer Furnace
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Fireball Musketeer Tornado Electro Wizard

Defense Synergies 3 17

Goblin Gang
Musketeer Furnace P.E.K.K.A Electro Wizard
Fireball
Tornado Musketeer Electro Wizard Mega Knight
Musketeer
Goblin Gang Fireball Furnace Tornado P.E.K.K.A Electro Wizard Mega Knight
Furnace
Goblin Gang Musketeer Tornado Electro Wizard
Tornado
Fireball P.E.K.K.A Musketeer Furnace Electro Wizard Mega Knight
P.E.K.K.A
Tornado Goblin Gang Musketeer Electro Wizard
Electro Wizard
Goblin Gang Fireball Musketeer Furnace Tornado P.E.K.K.A Mega Knight
Mega Knight
Fireball Musketeer Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Furnace Electro Wizard Mega Knight
Goblin Gang Furnace Tornado P.E.K.K.A Mega Knight Musketeer Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Furnace Electro Wizard Mega Knight
Fireball Tornado P.E.K.K.A Mega Knight
Goblin Gang Fireball Tornado Musketeer Furnace Electro Wizard Mega Knight
Musketeer Furnace Tornado Electro Wizard Goblin Gang Fireball
Fireball Musketeer P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang Musketeer Furnace Tornado
Goblin Gang Tornado Musketeer Electro Wizard Mega Knight
Goblin Gang Electro Wizard Fireball Musketeer Furnace Tornado Mega Knight
Musketeer Goblin Gang Fireball Furnace Tornado Electro Wizard
Furnace P.E.K.K.A Mega Knight Goblin Gang Fireball Musketeer Electro Wizard
Fireball Mega Knight Goblin Gang Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Furnace Electro Wizard Mega Knight
Tornado Goblin Gang Fireball Furnace P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Musketeer Furnace Tornado P.E.K.K.A Electro Wizard
Fireball Mega Knight Goblin Gang Musketeer Furnace Tornado Electro Wizard
Furnace Tornado Fireball Musketeer Electro Wizard Mega Knight
P.E.K.K.A Musketeer Tornado Electro Wizard
Goblin Gang Mega Knight Fireball Musketeer Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Musketeer Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Musketeer Furnace Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Fireball Musketeer Tornado Electro Wizard
P.E.K.K.A Goblin Gang Musketeer Mega Knight
Fireball Furnace Goblin Gang Musketeer Tornado Electro Wizard
Goblin Gang P.E.K.K.A Fireball Musketeer Furnace Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Fireball Tornado
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Fireball Tornado Electro Wizard
P.E.K.K.A Mega Knight Goblin Gang Fireball
Fireball Musketeer Furnace Mega Knight
Goblin Gang Electro Wizard Fireball Musketeer Furnace Tornado P.E.K.K.A
Mega Knight Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Musketeer
Fireball Furnace Mega Knight
Fireball Musketeer Furnace Tornado
Musketeer Furnace Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball Musketeer Furnace Mega Knight
Fireball Tornado
Fireball Musketeer Electro Wizard Mega Knight
Fireball Tornado Mega Knight
Fireball Musketeer Mega Knight
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Furnace Mega Knight
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Mega Knight
Fireball Musketeer Tornado
Fireball Musketeer Furnace Tornado Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball Electro Wizard
P.E.K.K.A Mega Knight
Fireball
Electro Wizard Goblin Gang Fireball Musketeer
Fireball Musketeer Tornado Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Electro Wizard Mega Knight
Fireball Musketeer
Fireball Tornado
Musketeer P.E.K.K.A Mega Knight
Goblin Gang Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard
Fireball Musketeer Tornado Electro Wizard Mega Knight

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