My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Wizard Skeleton Army
The Log
Goblin Gang Hog Rider Skeleton Army
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Goblin Gang Hog Rider Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Tornado Fireball Valkyrie Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Skeleton Army Tornado Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider Tornado Freeze
Valkyrie
Hog Rider Goblin Gang Wizard Tornado
Hog Rider
Goblin Gang Fireball Valkyrie Freeze Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Fireball Wizard Valkyrie Hog Rider Freeze
Freeze
Hog Rider Fireball Tornado

Defense Synergies 2 10

Goblin Gang
Valkyrie Skeleton Army
Fireball
Tornado Valkyrie Freeze
Valkyrie
Goblin Gang Fireball Wizard Tornado Freeze
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army Freeze
Skeleton Army
Goblin Gang Wizard Freeze
Tornado
Fireball Wizard Valkyrie
Freeze
Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Goblin Gang Valkyrie
Goblin Gang Skeleton Army Tornado Valkyrie Freeze
Skeleton Army Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Goblin Gang Fireball Skeleton Army Tornado Freeze Valkyrie
Tornado Goblin Gang Fireball Wizard Freeze
Fireball Valkyrie
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Wizard Tornado Freeze
Goblin Gang Fireball Wizard Tornado
Skeleton Army Goblin Gang Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Skeleton Army Goblin Gang Tornado Freeze
Skeleton Army Goblin Gang
Skeleton Army Tornado Goblin Gang Fireball Freeze
Wizard Goblin Gang Fireball Valkyrie Skeleton Army Tornado
Fireball Goblin Gang Valkyrie Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado Freeze Fireball
Tornado
Goblin Gang Valkyrie Wizard Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Tornado
Goblin Gang Valkyrie Skeleton Army
Fireball Wizard Goblin Gang Tornado Freeze
Goblin Gang Skeleton Army Fireball Valkyrie
Valkyrie Skeleton Army
Freeze Fireball Valkyrie Skeleton Army Tornado
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Goblin Gang Skeleton Army Fireball Valkyrie Tornado Freeze
Valkyrie Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Tornado Freeze
Wizard Tornado
Fireball Wizard Tornado Freeze
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado Freeze
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Goblin Gang Fireball Skeleton Army Freeze
Fireball Wizard Tornado
Freeze
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze

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