My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Goblin Barrel
The Log
Goblin Gang Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Goblin Barrel
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Goblin Barrel
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Tornado Fireball Valkyrie Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Tornado Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Fireball
Hog Rider Tornado
Valkyrie
Hog Rider Goblin Barrel Goblin Gang Wizard Tornado
Hog Rider
Goblin Gang Fireball Valkyrie Wizard Goblin Barrel Tornado
Inferno Tower
Wizard
Tornado Valkyrie Hog Rider
Goblin Barrel
Goblin Gang Valkyrie Hog Rider
Tornado
Fireball Wizard Valkyrie Hog Rider

Defense Synergies 3 7

Goblin Gang
Inferno Tower Valkyrie
Fireball
Tornado Valkyrie Inferno Tower
Valkyrie
Goblin Gang Fireball Inferno Tower Wizard Tornado
Hog Rider
Inferno Tower
Goblin Gang Fireball Valkyrie Tornado
Wizard
Tornado Valkyrie
Goblin Barrel
Tornado
Fireball Wizard Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Goblin Gang Valkyrie
Goblin Gang Inferno Tower Tornado Valkyrie
Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie
Inferno Tower Tornado Goblin Gang Fireball Wizard
Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Wizard Tornado
Inferno Tower Goblin Gang Fireball Wizard Tornado
Inferno Tower Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Goblin Gang Tornado
Inferno Tower Goblin Gang
Inferno Tower Tornado Goblin Gang Fireball
Wizard Goblin Gang Fireball Valkyrie Inferno Tower Tornado
Fireball Goblin Gang Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Fireball
Inferno Tower Tornado
Goblin Gang Valkyrie Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Inferno Tower Tornado
Inferno Tower Goblin Gang Valkyrie
Fireball Wizard Goblin Gang Tornado
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower Tornado
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Fireball Valkyrie Tornado
Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie
Goblin Gang Inferno Tower Fireball Valkyrie Tornado
Valkyrie Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Goblin Gang Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball
Fireball Wizard Tornado
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: