My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince Ice Wizard Electro Wizard
The Log
Goblin Gang Hog Rider Dark Prince Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Dark Prince Prince Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Dark Prince Prince Ice Wizard Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Ice Wizard Fireball Hog Rider Dark Prince Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Ice Wizard Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dark Prince Prince
Fireball
Hog Rider Dark Prince The Log Electro Wizard
Hog Rider
Goblin Gang Fireball The Log Dark Prince Prince Electro Wizard
Dark Prince
Prince Goblin Gang Fireball Hog Rider Ice Wizard Electro Wizard
Prince
Dark Prince Goblin Gang Hog Rider The Log Ice Wizard Electro Wizard
The Log
Hog Rider Fireball Prince
Ice Wizard
Dark Prince Prince
Electro Wizard
Fireball Hog Rider Dark Prince Prince

Defense Synergies 2 16

Goblin Gang
Dark Prince Prince The Log Ice Wizard Electro Wizard
Fireball
The Log Dark Prince Ice Wizard Electro Wizard
Hog Rider
Dark Prince
Goblin Gang Fireball Prince The Log Ice Wizard Electro Wizard
Prince
The Log Goblin Gang Dark Prince Ice Wizard Electro Wizard
The Log
Fireball Prince Goblin Gang Dark Prince Ice Wizard Electro Wizard
Ice Wizard
Goblin Gang Fireball Dark Prince Prince The Log
Electro Wizard
Goblin Gang Fireball Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Goblin Gang Dark Prince Prince The Log Ice Wizard Electro Wizard
Goblin Gang Prince Dark Prince Ice Wizard Electro Wizard
Prince Goblin Gang Dark Prince Ice Wizard Electro Wizard
Fireball Dark Prince Prince The Log
Goblin Gang Fireball The Log Dark Prince Ice Wizard Electro Wizard
Electro Wizard Goblin Gang Fireball Ice Wizard
Fireball The Log Electro Wizard
Goblin Gang Prince Ice Wizard
Goblin Gang Dark Prince Prince Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Fireball Dark Prince The Log
Goblin Gang Fireball Ice Wizard Electro Wizard
Prince Goblin Gang Fireball Dark Prince The Log Ice Wizard Electro Wizard
Fireball Goblin Gang Dark Prince Prince The Log Electro Wizard
Goblin Gang Prince Electro Wizard
Goblin Gang Fireball Prince The Log Electro Wizard
Goblin Gang Fireball Dark Prince Prince Electro Wizard
Fireball Goblin Gang Dark Prince Prince The Log Ice Wizard Electro Wizard
The Log Fireball Dark Prince Ice Wizard Electro Wizard
Prince Electro Wizard
Goblin Gang Dark Prince Fireball Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Goblin Gang Prince The Log
Goblin Gang Dark Prince Prince The Log Electro Wizard
Goblin Gang Dark Prince Prince Fireball The Log Electro Wizard
Goblin Gang Dark Prince Prince
Fireball Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Dark Prince Prince Fireball Ice Wizard Electro Wizard
Dark Prince Prince
Electro Wizard Fireball Dark Prince Prince The Log
Goblin Gang
Dark Prince Prince
Fireball Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball Prince Electro Wizard
Fireball Dark Prince Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince Prince The Log Electro Wizard
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Dark Prince Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball Prince The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Prince
Fireball The Log
Electro Wizard Goblin Gang Fireball Dark Prince Prince
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Goblin Gang Dark Prince Prince Electro Wizard
The Log Fireball
Fireball
Dark Prince Prince
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Prince The Log Electro Wizard

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